🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!
Erm I'm kinda new to world editor.. I have a question how to limit 1 hero per type to build for a player.. And How to Limit a item.. Like I want to make the item can only be purchased by enemy but not ally..
1. if only 2 team exist on map (example: x vs x player) build 2 human building-arcane vault (1 for player 11 and another for player 12) then full shared player 11 units with team 1(example player 1-5), full shared player 12 units with team 2 (example: player 5-10)
Player - For Player 1 (Red), turn Full shared units On toward Player 11 (Dark Green)
2. each player a shop
3. if wrong player bought the item then give back the item price with trigger
Item buy
Events
Unit - A unit owned by Neutral Passive Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Boots of Speed
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
You could always make a trigger saying Event
A unit purchases an item Conditions
Actions
If
Triggering Unit Equal To X
Then
Else
Order Triggering Unit to drop Item Being Manipulated at Position of Triggering Unit (Unit - Issue Drop Item Order)
Thanks your style works.. but I have another problem.. What if the team B Drops the item.. and Team A picks up it.. The item is usable.. I want to make it something like this.. if the Team A unit picked up the item it will just drop it..
Thanks your style works.. but I have another problem.. What if the team B Drops the item.. and Team A picks up it.. The item is usable.. I want to make it something like this.. if the Team A unit picked up the item it will just drop it..
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.