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Erm I'm kinda new to world editor.. I have a question how to limit 1 hero per type to build for a player.. And How to Limit a item.. Like I want to make the item can only be purchased by enemy but not ally..
1. if only 2 team exist on map (example: x vs x player) build 2 human building-arcane vault (1 for player 11 and another for player 12) then full shared player 11 units with team 1(example player 1-5), full shared player 12 units with team 2 (example: player 5-10)
Player - For Player 1 (Red), turn Full shared units On toward Player 11 (Dark Green)
2. each player a shop
3. if wrong player bought the item then give back the item price with trigger
Item buy
Events
Unit - A unit owned by Neutral Passive Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Boots of Speed
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
You could always make a trigger saying Event
A unit purchases an item Conditions
Actions
If
Triggering Unit Equal To X
Then
Else
Order Triggering Unit to drop Item Being Manipulated at Position of Triggering Unit (Unit - Issue Drop Item Order)
Thanks your style works.. but I have another problem.. What if the team B Drops the item.. and Team A picks up it.. The item is usable.. I want to make it something like this.. if the Team A unit picked up the item it will just drop it..
Thanks your style works.. but I have another problem.. What if the team B Drops the item.. and Team A picks up it.. The item is usable.. I want to make it something like this.. if the Team A unit picked up the item it will just drop it..
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