Im planning a map in which each player controls one hero. How ever, due to the nature of the map, I may require each hero to have upto 30 variables, excluding player 12 (brown) who will act as "the enemy" and such. This will give a total of 330 Variables, before I even begin to create custom spell etc.
-Is this too much?
-If so could you give me a ball park number on an "acceptable" amount of variables.
Secondly, how important are leaks? Ive read up a lot on them lately, and see a lot of custom JASS scripts to destroy points etc, I was thinking if these were not originally included by blizzard;
-is it really that important to be pedantic about the destruction of potential leaks?
Many thanks,
Tyross
-Is this too much?
-If so could you give me a ball park number on an "acceptable" amount of variables.
Secondly, how important are leaks? Ive read up a lot on them lately, and see a lot of custom JASS scripts to destroy points etc, I was thinking if these were not originally included by blizzard;
-is it really that important to be pedantic about the destruction of potential leaks?
Many thanks,
Tyross