Ok ok ok, hello again everyone! I am here again to ask you my questions that needs a nice answer.
So here is my problem :
I want to know how are those Light/Dark effects happen. Like for example, The time is still 1:00AM(In game), the map is still lighted. But after the wolf "howles", the map will darken and only areas with torches/braziers or any other lighted areas will be seen/visible/clear.
What I mean is, I want to know how to :
>Area/EntireMap darken when it is NIGHT TIME.
>At night time, only lighted areas(Like area with torches)will only be sighted or what I refer is to be clearly seen, so that means other areas are somewhat dark and "foggy".
I wish someone could I answer my question, and ofcourse, rep will never be a problem.
So here is my problem :
I want to know how are those Light/Dark effects happen. Like for example, The time is still 1:00AM(In game), the map is still lighted. But after the wolf "howles", the map will darken and only areas with torches/braziers or any other lighted areas will be seen/visible/clear.
What I mean is, I want to know how to :
>Area/EntireMap darken when it is NIGHT TIME.
>At night time, only lighted areas(Like area with torches)will only be sighted or what I refer is to be clearly seen, so that means other areas are somewhat dark and "foggy".
I wish someone could I answer my question, and ofcourse, rep will never be a problem.