- Joined
- Mar 5, 2007
- Messages
- 32
Hi,
I'm making a RPG map, where you hero has a lot of abilities, and therefore I use Spellbooks for the different ability categories. Because of the many abilities the hero cannot learn skills in the ordinary way, and so I'm using an item (spellbook) with other spellbook abilities inside (the different ability categories ex. Light Magic, Combat etc.), and inside those spellbooks are dummy skills. If the hero uses one of these dummy spells he gains or levels up the real ability. (In another post I was talking about an extra dummy hero, but I'm trying to avoid that now). Of course I'm using disabled dummy spellbooks with the same Base Order ID as the category spellbook. (Light Magic, (disabled) Healing Dummy). But here is the weird thing: When I use the spellbook item called Hero Abilities>Light Magic (some category)>Heal (Dummy skill) I use a trigger, and my hero freezes and cannot do anything. Why???
Hope you understand what I'm saying :S
I'm making a RPG map, where you hero has a lot of abilities, and therefore I use Spellbooks for the different ability categories. Because of the many abilities the hero cannot learn skills in the ordinary way, and so I'm using an item (spellbook) with other spellbook abilities inside (the different ability categories ex. Light Magic, Combat etc.), and inside those spellbooks are dummy skills. If the hero uses one of these dummy spells he gains or levels up the real ability. (In another post I was talking about an extra dummy hero, but I'm trying to avoid that now). Of course I'm using disabled dummy spellbooks with the same Base Order ID as the category spellbook. (Light Magic, (disabled) Healing Dummy). But here is the weird thing: When I use the spellbook item called Hero Abilities>Light Magic (some category)>Heal (Dummy skill) I use a trigger, and my hero freezes and cannot do anything. Why???
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Heal Learn
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Events
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Unit - a unit begins casting an ability
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Heal (Dummy 1)
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Then - Actions
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Unit - Set level of Heal 1 (Dummy Spellbook) for (Triggering Unit) to 2
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Unit - Set level of Heal 2 (Dummy Spellbook) for (Triggering Unit) to 2
Hope you understand what I'm saying :S
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