- Joined
- Aug 11, 2015
- Messages
- 223
To all editors, old and new, here is a State of the Map update (and I may do one of these each week to summarize progress and announce current direction):
Currently, we are at a crossroads. We have JUST reached a point in this map where our protagonist undergoes a class change, becoming any one of a number (currently that number is 2) of legitimate heroes instead of the peasant he was before.
Currently, the farthest the map reaches is the scenarios which introduce the player to the new classes.
So maybe you've glanced at this thread from time to time and thought "Well how can I help? I don't have a lot of time/experience/interest/fingers/etc."
Here is how you can help, how anybody can help!
1. By designing a new class for our hero to become. The process to integrate a new class into the map is very clearly described in trigger comments, so you won't have to go digging to figure out how to add your thing without breaking something else. For any hero you create, you should also create a short area that introduces that hero to the player, and familiarizes them with the hero's new abilities.
2. By building new areas for people to explore AFTER the class change. Currently, nothing follows the class change intros, and it would be great to have more to do with our freshly upgraded guy! The map has recently had its size increased, so you really don't have to worry about space for the time being!
3. Testing the map and either reporting or fixing bugs you come across. Or just providing general feedback! We want this map to be fun for anybody to play. But to do that, we need to know what people do find fun, so more of it can be made.
If you want to join us on this noble quest of collaborative map work, please do! Just make sure you leave a notice here on the thread if you are doing map work so nobody else takes it and starts fiddling until you are done!
Currently, we are at a crossroads. We have JUST reached a point in this map where our protagonist undergoes a class change, becoming any one of a number (currently that number is 2) of legitimate heroes instead of the peasant he was before.
Currently, the farthest the map reaches is the scenarios which introduce the player to the new classes.
So maybe you've glanced at this thread from time to time and thought "Well how can I help? I don't have a lot of time/experience/interest/fingers/etc."
Here is how you can help, how anybody can help!
1. By designing a new class for our hero to become. The process to integrate a new class into the map is very clearly described in trigger comments, so you won't have to go digging to figure out how to add your thing without breaking something else. For any hero you create, you should also create a short area that introduces that hero to the player, and familiarizes them with the hero's new abilities.
2. By building new areas for people to explore AFTER the class change. Currently, nothing follows the class change intros, and it would be great to have more to do with our freshly upgraded guy! The map has recently had its size increased, so you really don't have to worry about space for the time being!
3. Testing the map and either reporting or fixing bugs you come across. Or just providing general feedback! We want this map to be fun for anybody to play. But to do that, we need to know what people do find fun, so more of it can be made.
If you want to join us on this noble quest of collaborative map work, please do! Just make sure you leave a notice here on the thread if you are doing map work so nobody else takes it and starts fiddling until you are done!