- Joined
- Aug 12, 2015
- Messages
- 46
Gonna test the map soon.
Done.
Change Log:
Added a jacks minons warp after the gate closes at the start of the boss fight.
Weakened the wildkin in the Samurai starting area. It was doable as it was, but only if you waited for extended periods of time between pulls to use the orb of respite. I think Jack should move a bit more freely. I also reduced their level so they won't grant as much XP. The Samurai starting area was pretty much granting 2 levels in a single run, while no other starting area granted even 1. This is just a balancing issue. I really enjoy the Samurai class. Good work on it!
The boss now drops a Tome of Agility +2 when he is defeated by the Samurai.
Fixed some minor things in the class change triggers. They weren't causing any trouble and were practically unnoticeable, but they bothered me all the same.
Adjusted it so the gate to the boss room closes behind Jack when he enters the snowy mountain scenario.
Adjusted the end of the snowy mountain scenario to open the gate into the Hub and close behind Jack.
I have begun construction on the Hub. This is a large wilderness area directly following and connected to the snowy mountain scenario. Whereas the entire first part of the map evoked a cave or dungeon, I wanted to give this next area a big, wide open and natural feel. So far, about half of the Hub area is unfinished, ready for other editors to add touches to it. I've built a small blighted area, a glade, and a rocky crystal area. Each of the places I made are fairly small, but I wanted variety. Future scenarios can branch off from the Hub as it gets fleshed out.
Found a glitch. When exploring winter zone with mountain king, the camera is locked to that area and I can't return to Jack.
Oh no worries, I don't think Necro v2 needs it's own intro area, but if you think it's necessary, I'll handle it. As far as names are concerned, Necro v2 was always meant as a placeholder until I can come up with something else.
I don't really have ideas right now (which is why I havent edited anything yet) but for skill replacements, maybe a dash-type skill for the Jester where he leave a clone behind instead of just creating one. And for the Shadowstalker maybe do somthing with the poison - maybe a stacking debuff that detonates after X stacks? that would make him forcus single targets more. Dunno. Thoughts?
Maybe if the Grim Jester laughs it deals damage and stuns enemies.
Well... here it is. Remind me to never fuck with illusions ever again. That was legit painful to do anything with, and the end result is kinda shit too. Meh.
I only touched the Grim Jester. Modified him completely actually. He's based off illusions this time around.
Mocking Laugh will make the Jester invisible and leave an illusion him his place, as well as debuff nearby enemies. That debuff makes unit take X times their own damage whenever they strike an illusion, but the debuff is gone afterwards.
Shadow Servants was changed to create multiple clones, which synergises with the next spell.
Master of Illusions gives 15% evasion, as well as makes your clones deal 25%/50%/75% damage. Illusions always take 300% damage.
Ultimate is Knifestorm. Creates a spinning cyclone of knives. This one actually took me the most time to make @_@ I did create a simple little collision engine for that though, so that means I can easily make other collision-type spells in the future by just using that. Maybe a stampede that only fires a few thunderlizards in a line rather than in a square AoE? (Like the Witch Doctor's zombie bear spell in Diablo 3)
If you're wondering why all illusions appear on top of the Grim Jester, it's because I made a trigger to detect illusions when they enter the map. The problem is that there is no way to differentiate between illusions based on spells and from the way I went about doing things, well, I didn't really have a choice. So if you think Shadow Servants look weird with all illusions appearing inside the Jester, you can disable trigger Illusion Collision. That also means the Illusions can't spawn on top of the Jester for Mocking Laugh, which was the entire point. /sigh
Idk how much you will like/dislike this hero. I hope I didn't mangle the concept, but given more time, I might have been able to make something better.
PS: Master of Illusions increases on LEARNING, so don't make the Jester start out with 1 point already in it or the effect will be lost. I'm not sure if the effect takes place via triggers, so maybe test that? If your clones deal no damage after learning via trigger, then it did not work.
Wikipedia said:Shuriken were supplementary weapons to the sword or various other weapons in a samurai's arsenal, although they often had an important tactical effect in battle.[2]
Bug found for shuriken spell when Samurai level up to 2, 7 shurikens are suppose to fire but none was seen after 3 casts.
Also @QuilQuickcard:
About the cinematic for Lich that spells: "The power of the Samurai, do not let it go out of control, even I fear most of its power. A master of sword can easily master the power of the Katana and so you must train." (Edited)
The original states as spelled: "The power of the Samurai, do not let it go out of control, even I fear most of its power. However, the master of a sword can easily win the power of the Katana as you must train". (Original)
Note that the meaning from that is that the master of a sword (weaker form of a cut weapon compared to katana) can win a novice katana wielder, It's meaning and style of conversation copied from anime (Itachi Uchiha), please fix :3
EDIT: We all like mind fuckery in words especially when it comes to cinematics (Truth)