mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Legends was one of those map that definitely felt very rain-of-chaos-y, and this map still does. My initially association was that this looks like a better version of Friends.
-I like the general changes such as replacing bridge-doodads with selfmade wider bridges.
-The unbuildable terrain near the expansion is a good idea to prevent sneaky tower rushes.
-Itemdrops and creeps are good.
-Trees have no gaps! Hooray!
A few things should get a second look however:
-Near several expansion gold mines, Town Hall placement is very restricted.
-At the expansions, a lvl 3 item is drop from an easily killable lvl 2 shadow priest. The blademasters of Azeroth might approve, but probably most other people dont.
-Trees seem to be farther away than usual from some spawn locations.
Also, unfortunately the AI seems to bug and not start mining, which usually happens when main bases are to close each other. But this is a general bug.
So, just because I think you make some quick wins with respect to the three points I mentioned, I'm putting this back to "Awaiting Update".
-I like the general changes such as replacing bridge-doodads with selfmade wider bridges.
-The unbuildable terrain near the expansion is a good idea to prevent sneaky tower rushes.
-Itemdrops and creeps are good.
-Trees have no gaps! Hooray!
A few things should get a second look however:
-Near several expansion gold mines, Town Hall placement is very restricted.
-At the expansions, a lvl 3 item is drop from an easily killable lvl 2 shadow priest. The blademasters of Azeroth might approve, but probably most other people dont.
-Trees seem to be farther away than usual from some spawn locations.
Also, unfortunately the AI seems to bug and not start mining, which usually happens when main bases are to close each other. But this is a general bug.
So, just because I think you make some quick wins with respect to the three points I mentioned, I'm putting this back to "Awaiting Update".