- Joined
- Nov 14, 2009
- Messages
- 191
At last I decided to submit my project to map development forum.
Legendary Heroes is RPG style map where you team up with your friends and fight against various monsters and bosses.
The game focuses on teamwork, of course you can't defeat bosses alone.
Don't try single player to win the game, it's impossible (without cheats), meaningless and not fun.
Please don't be confused, this is not ORPG, so there is no save and load system.
Features
-Choose hero from three taverns and fight through the map, defeating monsters and bosses.
-Each hero has 4 skills, three normal skills and one ultimate. Also 15 levels of stat bonus.
-You earn gold only from killing monsters and bosses.
-Items are available at shops near starting area.
-There are 20 heroes now. Bosses' skills will be added in the future.
Caution: Heroes can not be revived!!! and it's supposed to be like this (not a bug)
You can view credits in-game at Map Info by pressing F9.
If I forget to mention someone in credits, please let me know.
Critics, suggestions and comments are welcome
I know this map NEEDS tons of work, so I need a lot of feedback and ideas to improve it.
Current bugs
Thousand Concasse (dead units can get slashed)
Sweeping Laser (sometime doesn't show effects and deals same damage with all levels)
Map is Protected
Legendary Heroes is RPG style map where you team up with your friends and fight against various monsters and bosses.
The game focuses on teamwork, of course you can't defeat bosses alone.
Don't try single player to win the game, it's impossible (without cheats), meaningless and not fun.
Please don't be confused, this is not ORPG, so there is no save and load system.
Features
-Choose hero from three taverns and fight through the map, defeating monsters and bosses.
-Each hero has 4 skills, three normal skills and one ultimate. Also 15 levels of stat bonus.
-You earn gold only from killing monsters and bosses.
-Items are available at shops near starting area.
-There are 20 heroes now. Bosses' skills will be added in the future.
Caution: Heroes can not be revived!!! and it's supposed to be like this (not a bug)
You can view credits in-game at Map Info by pressing F9.
If I forget to mention someone in credits, please let me know.
Critics, suggestions and comments are welcome

I know this map NEEDS tons of work, so I need a lot of feedback and ideas to improve it.
-Removed 8 following heroes due to lack of unique skills
Shade Assassin, Dwarven Gunner, Mystical Treant, Beast Warrior, Stone Golem, Voodoo Caster, Spell Breaker and Warlock
-Slightly changed terrain
-Deleted some useless data (0.01 MB saved -.-)
-Spirit Skeleton's skills replaced
Grim Spike replaced with Voodoo Chain
Spell Craft replaced with Soul Burn
-Increased both scaling value and selection scale of Spirit Skeleton to 1.35
-Changed hotkeys for Voodoo Chain, Soul Burn and Demon Curse
-Balanced Evil Blast and Demon Curse
-Reduced damage for Fan of Knives from 50/100/150/200 to 60/90/120/150
-Reduced numbers of locust summoned by Locust Swarm from 60 to 40, but increased its damage from 30 to 45 and attacks/moves faster.
-Reduced duration of Locust Swarm form 60 to 45 and cooldown from 130 to 125
-Fixed Cyclone Shooter to work and damage properly
-Corrected tooltip for Cyclone Shooter
-Fixed some typos
-Improved and updated Map Info
Shade Assassin, Dwarven Gunner, Mystical Treant, Beast Warrior, Stone Golem, Voodoo Caster, Spell Breaker and Warlock
-Slightly changed terrain
-Deleted some useless data (0.01 MB saved -.-)
-Spirit Skeleton's skills replaced
Grim Spike replaced with Voodoo Chain
Spell Craft replaced with Soul Burn
-Increased both scaling value and selection scale of Spirit Skeleton to 1.35
-Changed hotkeys for Voodoo Chain, Soul Burn and Demon Curse
-Balanced Evil Blast and Demon Curse
-Reduced damage for Fan of Knives from 50/100/150/200 to 60/90/120/150
-Reduced numbers of locust summoned by Locust Swarm from 60 to 40, but increased its damage from 30 to 45 and attacks/moves faster.
-Reduced duration of Locust Swarm form 60 to 45 and cooldown from 130 to 125
-Fixed Cyclone Shooter to work and damage properly
-Corrected tooltip for Cyclone Shooter
-Fixed some typos
-Improved and updated Map Info
-4 players available
-Added more doodads and greatly improved terrain
-Added more monsters
-New monsters Golem, Skeleton Archer, Plague Treant, Watery Minion, Snow Pandaren and Ice Troll Priest
-New bosses "Magnataur" and "Ancient Naga"
-All bosses are now heroes
-Increased starting gold from 450 to 550
-Removed more useless data
-Improved and added more information on heroes' tooltips
-Fixed some typos in Map Info
-Turned gold bounty on
-Reduced scaling value for Light Archmage from 1.30 to 1.10
-Reduced cast range for Axe Pulverize from 1100 to 900
-Decreased distance for Evil Blast from 1400 to 1200
-Decreased mana cost for Evil Blast from 150/180/210/240 to 140/170/200/230
-Increased AoE for Axe Pulverize from 250 to 275
-Increased damage/(heal) for Vampiric Blade from 20(15)/40(30)/60(45)/80(60) to 25(20)/50(40)/75(60)/100(80)
-Increased cooldown for Cyclone Shooter from 15 to 17
-Increased mana cost for Chemical Rage from 80/110/140/170 to 95/130/165/200
-Increased mana cost for Acid Bomb from 100/135/170/205 to 115/150/185/220
-Increased mana cost for Cyclone Shooter from 150/160/170/180 to 150/170/190/210
-Decreased cooldown for Toxic Splash from 80 to 75
-Decreased amount of mana burn by Mana Break from 25/50/75/100 to 20/40/60/80
-Decreased mana cost for Ninja Speed from 600 to 500, duration from 30 to 15 and cooldown from 95 to 70
-Ninja Speed is now no longer increases 100 agi, but gains 400% attack rate instead.
-Removed Frost Tower from the game
-Fixed Warden Helmet to merge properly
-Reduced mana regen bonus for 3 following items
Mana Booster from 100% to 80%
Moon Scepter from 120% to 100%
Sapphire Necklace from 140% to 125%
-Increased str per level for Frozen Witch from 1.60 to 1.65
-Increased drop item range from 100 to 150
-Changed time
Dawn from 6 to 8
Dusk from 18 to 16
-Increased gold bounty for 11 following monsters
Venolia from 10 to 15
Giant Mantis from 15 to 20
Giant Spider from 15 to 20
Elder Jungle Stalker from 50 to 75
Kobold Worker from 20 to 25
Orc Warrior from 20 to 30
Wild Beast from 25 to 35
Cerrion Crow from 5 to 10
Ghoul from 30 to 65
Nerubian Lord from 480 to 800
Orc Leader from 800 to 850
-Increased hitpoint for 6 following bosses
Orc Leader from 12000 to 16000
Frost Dragoon from 20000 to 23000
Nether Mage from 33000 to 40000
Nerubian Lord from 10700 to 13500
Venom Widow from 7900 to 10575
Butcher from 15800 to 18250
-Changed gold bounty for 2 following buildings
Crypt from 0 to 350
Graveyard from 130 to 280
-Poison Spear can not target and damage allies anymore.
-Player 3 (Teal) can now pick hero from wisdom tavern.
-Player 4 (Purple) can now pick hero from speed tavern.
-Added more doodads and greatly improved terrain
-Added more monsters
-New monsters Golem, Skeleton Archer, Plague Treant, Watery Minion, Snow Pandaren and Ice Troll Priest
-New bosses "Magnataur" and "Ancient Naga"
-All bosses are now heroes
-Increased starting gold from 450 to 550
-Removed more useless data
-Improved and added more information on heroes' tooltips
-Fixed some typos in Map Info
-Turned gold bounty on
-Reduced scaling value for Light Archmage from 1.30 to 1.10
-Reduced cast range for Axe Pulverize from 1100 to 900
-Decreased distance for Evil Blast from 1400 to 1200
-Decreased mana cost for Evil Blast from 150/180/210/240 to 140/170/200/230
-Increased AoE for Axe Pulverize from 250 to 275
-Increased damage/(heal) for Vampiric Blade from 20(15)/40(30)/60(45)/80(60) to 25(20)/50(40)/75(60)/100(80)
-Increased cooldown for Cyclone Shooter from 15 to 17
-Increased mana cost for Chemical Rage from 80/110/140/170 to 95/130/165/200
-Increased mana cost for Acid Bomb from 100/135/170/205 to 115/150/185/220
-Increased mana cost for Cyclone Shooter from 150/160/170/180 to 150/170/190/210
-Decreased cooldown for Toxic Splash from 80 to 75
-Decreased amount of mana burn by Mana Break from 25/50/75/100 to 20/40/60/80
-Decreased mana cost for Ninja Speed from 600 to 500, duration from 30 to 15 and cooldown from 95 to 70
-Ninja Speed is now no longer increases 100 agi, but gains 400% attack rate instead.
-Removed Frost Tower from the game
-Fixed Warden Helmet to merge properly
-Reduced mana regen bonus for 3 following items
Mana Booster from 100% to 80%
Moon Scepter from 120% to 100%
Sapphire Necklace from 140% to 125%
-Increased str per level for Frozen Witch from 1.60 to 1.65
-Increased drop item range from 100 to 150
-Changed time
Dawn from 6 to 8
Dusk from 18 to 16
-Increased gold bounty for 11 following monsters
Venolia from 10 to 15
Giant Mantis from 15 to 20
Giant Spider from 15 to 20
Elder Jungle Stalker from 50 to 75
Kobold Worker from 20 to 25
Orc Warrior from 20 to 30
Wild Beast from 25 to 35
Cerrion Crow from 5 to 10
Ghoul from 30 to 65
Nerubian Lord from 480 to 800
Orc Leader from 800 to 850
-Increased hitpoint for 6 following bosses
Orc Leader from 12000 to 16000
Frost Dragoon from 20000 to 23000
Nether Mage from 33000 to 40000
Nerubian Lord from 10700 to 13500
Venom Widow from 7900 to 10575
Butcher from 15800 to 18250
-Changed gold bounty for 2 following buildings
Crypt from 0 to 350
Graveyard from 130 to 280
-Poison Spear can not target and damage allies anymore.
-Player 3 (Teal) can now pick hero from wisdom tavern.
-Player 4 (Purple) can now pick hero from speed tavern.
-Removed more useless data (almost 1 MB saved!)
-Added pathing blockers around tavern area
-Added more monsters
-New buildings Fortress and Watch Tower
-New monsters Orc Predator, Meat Wagon and Nerubian Beetle
-Monsters and bosses can now attack Fairy Owl
-Increased attack damage for Ice Troll Priest and Snow Pandaren
-Changed name of Voodoo Chain to Nether Bolt
-Changed icons for the following spells
Nether Bolt
Acid Bomb
-Changed animation when cast Nether Bolt
-Switched Nether Bolt and Demon Curse hotkeys
-Increased Tinker base damage by 9
-Decreased Holy Guardian base damage by 11
-Lowered Alchemist attack cooldown from 2.4 to 2.3
-Lowered Tinker attack cooldown from 2 to 1.9
-Lowered Spirit Skeleton attack cooldown from 2.1 to 1.9
-Lowered Dark Ranger attack cooldown from 2.3 to 2.1
-Increased Tinker attack range from 600 to 650
-Increased 10 damage to Cluster Rockets for all levels
-Decreased mana cost for Mine Field form 350 to 300
-Replaced High Voltage with Sweeping Laser
-Reduced cooldown for Death Army from 40 to 35
-Reduced cooldown for Bladestorm from 30 to 25
-Reduced cooldown for Divine Glory from 75 to 50
-Reduced cooldown for Thousand Concasse from 100 to 95
-Changed the duration of Pyro Shock from 6/8/10/12 to 12 for all levels
-Increased mana cost for Cyclone Shooter from 150/170/190/210 to 180/200/220/240
-Increased mana cost for Acid Bomb from 115/150/185/220 to 135/170/205/240
-Increased mana cost for Transmute from 45 to 80
-Increased damage for Ion Flare from 1000 to 1500
-Decreased damage for Holy Wrath from 1500 to 1200
-Decreased damage for Bladestorm from 150/250/350/450 to 100/175/250/325
-Decreased AoE of Bladestorm from 400 to 350
-Increased mana loss from Electric Satellite from 200 to 350
-Hex duration on bosses is reduced by half
-Reworked and balanced Chemical Rage
-Reworked on Thousand Concasse (now deals 700 damage instead of random damage between 600-650 and smoother effects)
-Fixed 4 following spells
Electric Satellite (can not cast on allies, wards and trees)
Demon Curse (can not cast on allies)
Ice Shock (can not cast and damage on allies)
Cyclone Shooter (doesn't effect on building)
-Reduced Tornado Missile's effects
-Added ultimate skill to Nether Mage "Reverse Dejavu"
-Glyph of Doom has 3 second cooldown and lasts 25 seconds (10 sec for last version and no cooldown)
-3 new items
Magic Wand
Steel Sword
Shadow Ivory
-Added hotkey in item descriptions
-Changed item position in Goblin Shop
-Added Spell Shield (Passive) to Warden Helmet
-Increased gold cost for Moon Scepter Recipe from 1800 to 2050
-Decreased gold cost for Emerald Scepter Recipe from 800 to 150
-Magic Wand is used in Moon Scepter Recipe instead of Mana Booster (also used in Emerald Scepter Recipe)
-Moon Scepter gives Refresh (Active) and 25 intelligence instead of Refresh (Active), +500 mana, +100% mana regen and 15 intelligence
-Removed Phoenix Orb and firehand Gauntlets from game
-General minor changes on doodads, terrain and descriptions
-Increased hp for following monsters and bosses
Plague Treant from 920 to 1000
Orc Warrior from 930 to 1050
Wild Beast from 1065 to 1145
Ghoul from 1190 to 1290
Snow Pandaren from 2000 to 2350
Orc Leader from 16000 to 18500
Butcher from 18250 to 20250
Frost Dragoon from 23000 to 27000
Nether Mage from 40000 to 45000
-Added pathing blockers around tavern area
-Added more monsters
-New buildings Fortress and Watch Tower
-New monsters Orc Predator, Meat Wagon and Nerubian Beetle
-Monsters and bosses can now attack Fairy Owl
-Increased attack damage for Ice Troll Priest and Snow Pandaren
-Changed name of Voodoo Chain to Nether Bolt
-Changed icons for the following spells
Nether Bolt
Acid Bomb
-Changed animation when cast Nether Bolt
-Switched Nether Bolt and Demon Curse hotkeys
-Increased Tinker base damage by 9
-Decreased Holy Guardian base damage by 11
-Lowered Alchemist attack cooldown from 2.4 to 2.3
-Lowered Tinker attack cooldown from 2 to 1.9
-Lowered Spirit Skeleton attack cooldown from 2.1 to 1.9
-Lowered Dark Ranger attack cooldown from 2.3 to 2.1
-Increased Tinker attack range from 600 to 650
-Increased 10 damage to Cluster Rockets for all levels
-Decreased mana cost for Mine Field form 350 to 300
-Replaced High Voltage with Sweeping Laser
-Reduced cooldown for Death Army from 40 to 35
-Reduced cooldown for Bladestorm from 30 to 25
-Reduced cooldown for Divine Glory from 75 to 50
-Reduced cooldown for Thousand Concasse from 100 to 95
-Changed the duration of Pyro Shock from 6/8/10/12 to 12 for all levels
-Increased mana cost for Cyclone Shooter from 150/170/190/210 to 180/200/220/240
-Increased mana cost for Acid Bomb from 115/150/185/220 to 135/170/205/240
-Increased mana cost for Transmute from 45 to 80
-Increased damage for Ion Flare from 1000 to 1500
-Decreased damage for Holy Wrath from 1500 to 1200
-Decreased damage for Bladestorm from 150/250/350/450 to 100/175/250/325
-Decreased AoE of Bladestorm from 400 to 350
-Increased mana loss from Electric Satellite from 200 to 350
-Hex duration on bosses is reduced by half
-Reworked and balanced Chemical Rage
-Reworked on Thousand Concasse (now deals 700 damage instead of random damage between 600-650 and smoother effects)
-Fixed 4 following spells
Electric Satellite (can not cast on allies, wards and trees)
Demon Curse (can not cast on allies)
Ice Shock (can not cast and damage on allies)
Cyclone Shooter (doesn't effect on building)
-Reduced Tornado Missile's effects
-Added ultimate skill to Nether Mage "Reverse Dejavu"
-Glyph of Doom has 3 second cooldown and lasts 25 seconds (10 sec for last version and no cooldown)
-3 new items
Magic Wand
Steel Sword
Shadow Ivory
-Added hotkey in item descriptions
-Changed item position in Goblin Shop
-Added Spell Shield (Passive) to Warden Helmet
-Increased gold cost for Moon Scepter Recipe from 1800 to 2050
-Decreased gold cost for Emerald Scepter Recipe from 800 to 150
-Magic Wand is used in Moon Scepter Recipe instead of Mana Booster (also used in Emerald Scepter Recipe)
-Moon Scepter gives Refresh (Active) and 25 intelligence instead of Refresh (Active), +500 mana, +100% mana regen and 15 intelligence
-Removed Phoenix Orb and firehand Gauntlets from game
-General minor changes on doodads, terrain and descriptions
-Increased hp for following monsters and bosses
Plague Treant from 920 to 1000
Orc Warrior from 930 to 1050
Wild Beast from 1065 to 1145
Ghoul from 1190 to 1290
Snow Pandaren from 2000 to 2350
Orc Leader from 16000 to 18500
Butcher from 18250 to 20250
Frost Dragoon from 23000 to 27000
Nether Mage from 40000 to 45000
Current bugs
Thousand Concasse (dead units can get slashed)
Sweeping Laser (sometime doesn't show effects and deals same damage with all levels)
Map is Protected
Attachments
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