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Legacy of the Damned - Open RP

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Level 6
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OOC: Ehh arthas, just go Flat's way for now, makes him look like a hero for that moment :)

IC: Trolls continued to hurl axes at the demon while fighting the humans defending the castle. Axes flew past Taiion as he flew with the wind. The axes simply missed him, for his quick vampiric speed dodged all of them. One of the axes however grazed his left foot, not dealing much damage, but slightly wounding the vampire.
 
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OOC: Arttthhasss my mannn of purple flieesss... epicness + heroism beats runic events any day!! Just let flat rescue you and land you near Nicanor's corpse.

IC: More trolls began to flee from the demonic vampire. Some of the trolls even let out screams of terror. Pathetic trolls. However, there was still a large number that kept on fighting along with their master inside the castle. Human troops fell left and right.. as Kazin'Ar continued to search for the corpse of the old man to check if he was fit for the duel.. or dead.
 
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The scales between the Ayan'renai and the Trolls were balanced, because the Trollish rage gave them much more strength then the Ayan'renai possessed, but they knew how to work together. Suddenly a shield-bearer broke through and galopped for Nicanor.
 
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OOC: *looks at the post.. then comes back* DAMNIT... there is only one picture that can describe this moment that I have created. What a stupid moment I have made.. this picture describes it easily -
facepalm.jpg

lol sorry, kk back to the fray!
 
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OOC
I guess you are happy!The mag'har army got butt kicked...And could you replace my icon,with a fel orc one?Something is gonna happen soon ;)))))
 
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IC: Trolls continued to flee. They hated fire.. for it was this magic of fire that stopped the troll's natural regeneration. The large band of warriors that guarded the back of the main troop began to flee.. but the bulk of the army continued to fight on with its warlord. Kazin'Ar began to near where he thought Nicanor fell.

OOC: kk, gn u guys. Don't continue the battle till I return at 12:00 tomorrow! We will make a climatic ending on tomorrow's afternoon, to this first part of an epic RP :)
 
Level 6
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OOC: Np Velj. Just do some read-ins. Btw, sadly your character may not really be active after tomarow, but not really sure either. We gotta decide if this battle is the end of part one (which in my opinion, should be. We all of participated a lot. And we have an Idea to make a campaign out of this. So if this is part 1, and it finally ends, then we can get started on the campaign of this :).) Dunno yet though, we gotta see what the others say. Its prolly gunna be end of part 1 since I believe 2 of our members are going on a trip or something. This will also be good if it is end of part one, due to the fact that Witch will be able to make a second thread or something, renaming it Legacy of the Damned, Part 2. He will update the lore to state what happened in part 1, and where the RP is continueing from. This will probably attract more people to the rp as well :). No worries my friend.. your necromancer shall have his fun showering us with hellish undead.
 
Level 21
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OOC: Well anyway it will fork both ways for me. I have some of my men in castle and a small army of human peasants led by couple of black knights. As for working on campaign I will gladly do it. Jut tell me the story and I'll get right on it. But also witch can't rename thread.

And 12:00 Grinch time?
 
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OOC: I had my own little ideas of the campaign as well. If we do do it (haha i said doo doo) I will do my best to help. I am not really like specially gifted with map stuff, but I am a bit good with triggers, mediocre with terrain, but good with Concept Ideas. That is the reason why if I ever start a map, I never finish it :-D. But we will discuss everything about the campaign and people's roles in it AFTER we finish RP!
 
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OOC: Eh, I was thinking of using enhanced/custom spells only (Enhanced meaning default spell, but with something new to it. GRASDSDHAPP lets not chat about it untill rp is over, it will give me time to think of new ideas.
 
Level 6
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OOC: oo nice. I'm doing some random brainstorming right now (since I am bored as hell), I was actually thinking of some spells for ur hero Flat. I will prolly pm you it and see if you like it, and if you do, we can use it. Ima keep thinking of ideas though
 
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OOC: Goody goody goody. If we do make this campaign though, we should make it different from other campaigns.... I think me haves some ideas, but I shall share those ideas tomorrow when we finish the battle for the castle.
Btw

Hero Name
Half-Vampire

Default Ability
Vampiric Flight - Taiion makes use of his vampiric abilites, allowing him to transform into a Gargoyle, and being able to fly. This grants bonus hitpoints and extra damage for 15 seconds. He is then invulnerable to ground attacks, and can only recieve ranged damage. Has a 1 minute cooldown. (as all default abilities have)

Main Ability 1
Vampiric Strike - Taiion, delivers a deadly slash with his claws, dealing damage and healing for 25% of the enemy's current health when the spell was cast. The percentage of the healing recieved increases as the level of the ability is increased. The mana cost also decreases by a slight amount as the ability is leveled.

Main Ability 2
Mezmerizing Stare - Taiion is blessed with the bonuses of a vampire, allowing him to mezmerize a target. This can cause a variety of effects. If the target is a regular unit, it has a 70% chance to just stun it temporarily, a 10% chance to take over the target's mind, and a 20% chance to just deal minor damage. As the level of the spell is upgraded, the duration for both the mind control and stun effects are highered, and the chance to take control of the target's mind shall be highered as well, at the cost of the minor damage chance of being reduced. HOWEVER.. if the spell is used on an enemy boss or hero, than the spell will simply have a 70% chance to just stun the target for 3 seconds, or a 30% chance to not only stun the target for 3 seconds, but also deal minor damage to the boss or hero. This part of the spell is not increased by highering the level of the ability.

Passive Ability 3
Blood Hunger - Taiion's vampiric curse makes it so he feels emotions alot more strongly. There is a small chance that when him, or one of his friends are attacked, he will gain a short bloodlust, that not only makes him attack and move faster, but also lets his attacks heal him for 10% of the damage dealt. The duration, and attack speed bonus are increased as the levels progress, while the vampiric healing for the damage dealt is increased only slightly.

Ultimate
Wrath of the Sons of Death - Taiion summons 3 members of his guild, The Sons of Death, next to him. Each member possesses a powerful ability that can wreak havoc upon the master's enemies.
Necromancer of Death - Abilities: Raise Corpse, Death Coil, and Master's Will.
Ranger of Death - Stunning Arrow, Armor Piercing Arrow, and Cursing Arrow.
Deathknight of Death - Unholy Slash, Unholy Rally, and Sacrifice for the Master.


Necromancer of Death
Raise Corpse - Raises 2 weak undead skeletons from a corpse. Although weak, the spell has low mana cost, which means if there is alot of corpses, then it will be able to mass skeletons.
Death Coil - Either heals an undead target or damages a living target. Does mediocre damage.. but costs alot of mana.
Master's Will - If the Necromancer of Death dies by a regular unit, and not by its duration, what is left of his soul will flow into Taiion's body, restoring a certain amount of his mana.

Ranger of Death
Stunning Arrow - The ranger lets out an arrow that deals no damage but stuns the target for 1.5 seconds.
Armor Piercing Arrow - The ranger lets out an arrow that deals no damage, but weakens the target's armor for 15 seconds.
Cursing Arrow - The ranger lets out an arrow that deals no damage, but curses the target, giving him a 50% chance to miss on his attacks, as well as silencing him for 7 seconds.

Deathknight of Death
Unholy Slash - The Deathknight slashes at his enemy, dealing a base of 50 damage, but also dealing damage equal to 75% of the amount of the deathknight's lost health.
Unholy Rally - The Deathknight rallies his nearby allies, increasing their damage and armor, but this only effects the allied undead.
Sacrifice for the Master - The Deathknight sacrifices himself for Taiion, healing Taiion for 50% of the current health of the Deathknight, at the cost of the Deathknight's death.

Btw the reason why I say in his default ability he turns into a gargoyle is because i couldn't find a way to make dreadlord fly on his wings :). These are just random thoughts I had though. Tell me if your gunna stick to your ideas though. My idea for abilities was to make it either enhanced versions of the regular abilities or just completely custom. Cause no one really likes campaigns with the same old same old abilities.
 
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OOC: Ahh kk, well im not gunna mess around with it much, Since were not even done with rp yet. Im just doing some random basic stuff for some of the main heroes :). And he dont have claws? Wow *slaps self* lol. I always pictured him as a dreadlord but with an elvish style head/face/hair.
 
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Here are the ideas for Greymare:
Greymare
Class:Rune Warrior
Abilities:
Runic Rejuvenetion''Greymare uses his natural runes to heal himself and his other allies''A mass rejuvenetion efect that heals Greymare and the Units/Heroes near him.

Runic Teleportations''Greymare uses his runes to Blink at a short distance or in and out of combat.''A Blink efect like Maiev's, will be used to go at secret areas with items :D

Dodge''Greymare's training to be a Warrior and evade was long, giving him a chance to evade and counter an enemy's attack.''Like the evasion but it will counter attack 2x 3x and 4x dmg per lvl caused :D''

Runic Impale''Greymare consentrates energy at his Runeblade and impales it to the ground causing an Earthquacke, damaging and sutting the nearby enemies''Like the eartquack from the Far Seer but you cant choose where to do it.

Default:
Runic empower''Greymare inserts Runes at his blade empowering it with magic''Like a self rejuvenetion but instead of giving hp, it gives mana.
 
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Nicanor slowly opened his eyes and saw a young boy around the age of sixteen staring at him. He realized it was one of the Ayan'renai. ''Who.. are you..'' Nicanor said feeble.
''Nahar, sir.'' the boy replied. ''I'm going to help you up.'' Nicanor slowly stood up, shaking on his knees. He wasn't the young man anymore.. heh.
 
Level 14
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Name:
-Helmdal
Race:
Human(immortal)
Class:
-Eternal Warrior
Age:
-20 (but he looks 16)
Weapon:
-Sword of Eternity (Fredolis)
Armor:
Platemail with a wolf-skin cloak covering it.
Description:
Helmdal's family was killed the night he became a Eternal knight. He took the old one's sword and killed him with it. Sealing his fate as the Eternal warrior. Now he looks for the others. He is cursed with a spirit.

Fredolis
Cursed sword with a spirit
Grants immortality
It has 3 brothers, lost in the world.
Goram, sword of Healing
Dertos, sword of Destruction
Vertous, sword of Invincibility
 
Level 6
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IC: All of a sudden, while the boy was newly formed man was helping Nicanor, a roar bursted from the fray. Kazin'Ar, and his trolls, began to actually push back the human forces. "Slaughter the Humons! And wen' we getz inside, slaughter deh civilians!" yelled out Kazin'Ar.
 
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"Keep on goin'!" Yelled one of the trolls before getting swooped from his feet by Taiion. The troll landed next to Kazin'Ar, missing him. Kazin'Ar picked up the troll, and kept on yelling to break through. Kazin'Ar, hacked his way through the humans, trying to find Nicanor. He had to make sure he was dead.. in order for his victory to be assured.
 
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Kazin'Ar began dodging the beast's attacks. He got no chance to counter.. the beast was just so fast in his attacks. He continued the dodge, waiting for an opening to attack. The beast began a horizontal strike, so Kazin'Ar ducked to dodge the attack.. the beast then cleaved two of the trolls that were behind him in two.
 
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Kazin'Ar began to laugh. "Weak waz dat big disgusting beast-friend of yours dat I slew moments ago.. HAH. Even uz trolls are better lookin' den your dragon-fiends!" Kazin'Ar gave out an ugly smile, laughing hysterically right after it, while continueing to dodge his attacks.
 
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