Does creating a unit or a number of units, leak?
It seems that over time, my map starts to slow down. It slows waaaaay down through the production of a massive amount of units.
It had to off-set the unit production via wait triggers just to avoid the massive "lag" spike you get upon unit creation via waves.
Mind you that I'm curious about the actual unit creation in itself, not the point variables, as I grab and delete those once they are created.
If spawning units via triggers causes such a massive stutter, would spawning them via abilities be smoother?
One of my map's main focuses is the mass periodic creation of units.
Any help is appreciated.
It seems that over time, my map starts to slow down. It slows waaaaay down through the production of a massive amount of units.
It had to off-set the unit production via wait triggers just to avoid the massive "lag" spike you get upon unit creation via waves.
Mind you that I'm curious about the actual unit creation in itself, not the point variables, as I grab and delete those once they are created.
If spawning units via triggers causes such a massive stutter, would spawning them via abilities be smoother?
One of my map's main focuses is the mass periodic creation of units.
Any help is appreciated.