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[Solved] Leaking question

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Mar 24, 2013
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so I'm using an HandleCounter to check for leaks and this trigger causes it to go up by 2 every second, but I'm not sure why.

  • Phoenix Recoloring
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • Set TempGroup = (Units of type Phoenix)
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • Animation - Change (Picked unit)'s vertex coloring to (78.00%, 20.00%, 0.00%) with 0.00% transparency
      • Custom script: call DestroyGroup(udg_TempGroup)
      • Custom script: set udg_TempGroup = null
 
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