- Joined
- Mar 24, 2013
- Messages
- 1,105
so I'm using an HandleCounter to check for leaks and this trigger causes it to go up by 2 every second, but I'm not sure why.
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Phoenix Recoloring
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Events
- Time - Every 0.50 seconds of game time
- Conditions
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Actions
- Set TempGroup = (Units of type Phoenix)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
- Animation - Change (Picked unit)'s vertex coloring to (78.00%, 20.00%, 0.00%) with 0.00% transparency
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Loop - Actions
- Custom script: call DestroyGroup(udg_TempGroup)
- Custom script: set udg_TempGroup = null
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Events