[Solved] Leaking question

Status
Not open for further replies.
Level 13
Joined
Mar 24, 2013
Messages
1,105
so I'm using an HandleCounter to check for leaks and this trigger causes it to go up by 2 every second, but I'm not sure why.

  • Phoenix Recoloring
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • Set TempGroup = (Units of type Phoenix)
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • Animation - Change (Picked unit)'s vertex coloring to (78.00%, 20.00%, 0.00%) with 0.00% transparency
      • Custom script: call DestroyGroup(udg_TempGroup)
      • Custom script: set udg_TempGroup = null
 
Status
Not open for further replies.
Back
Top