- Joined
- Dec 26, 2010
- Messages
- 475
Hi guys, i just wanna ask if my trigger leaks



-
Select Hero Random
-
Events
-
Time - HeroPick_Timer expires
-
-
Conditions
-
Actions
-
Countdown Timer - Destroy HeroPick_TimerWindow
-
Player Group - Pick every player in Map_Players[0] and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Player_Already_Picked[(Player number of (Picked player))] Equal to 0
-
-
Then - Actions
-
Set Random_Hero = (Random integer number between 1 and RandomHeroes)
-
Unit - Create 1 Heroes[Random_Hero] for (Picked player) at (Center of Hero Tavern Out <gen>) facing Default building facing degrees
-
Quest - Display to (All enemies of (Picked player)) the Hint message: (A player has randomed + (Name of (Last created unit)))
-
Set Player_Already_Picked[(Player number of (Picked player))] = (Player_Already_Picked[(Player number of (Picked player))] + 1)
-
Custom script: call DestroyForce(udg_Map_Players[0])
-
Player Group - Pick every player in Map_Players[0] and do (Actions)
-
Loop - Actions
-
Player - Make (Unit-type of (Last created unit)) Unavailable for training/construction by (Picked player)
-
Custom script: call DestroyForce(udg_Map_Players[0])
-
-
-
-
Else - Actions
-
-
-
-
-