Hey there everyone,
I have an array point that i will be spawning quite alot but i need it to be cleared aswell of course and the point itself is based on another unit variable where it selects the player number of triggering player? is there any way to do something like the one i listed below where it selects the player number of the owner of the triggering unit? or am i able to simply use the player number of triggering player one?
I have an array point that i will be spawning quite alot but i need it to be cleared aswell of course and the point itself is based on another unit variable where it selects the player number of triggering player? is there any way to do something like the one i listed below where it selects the player number of the owner of the triggering unit? or am i able to simply use the player number of triggering player one?
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TP To SpellShop
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Go To Spell Zone
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Actions
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Custom script: call RemoveLocation (udg_HeroReturnSpot[PlayerNumberOfOwnerOfTriggeringUnit])
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