- Joined
- Mar 28, 2010
- Messages
- 42
-
TP
-
Events
- Unit - A unit Begins casting an ability
-
Conditions
- (Ability being cast) Equal to Mass Teleport
-
Actions
- Set TP_point[(Player number of (Owner of (Triggering unit)))] = (Target point of ability being cast)
- Set TPcaster[(Player number of (Owner of (Triggering unit)))] = (Casting unit)
- Unit - Create 1 Town Portal for (Owner of (Triggering unit)) at TP_point[(Player number of (Owner of (Triggering unit)))] facing Default building facing degrees
- Set TPeffect[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
-
Events
how to set?
Custom script: call RemoveLocation (udg_TP_point[?])
is it like this?
Custom script: call RemoveLocation (udg_TP_point[(Player number of (Owner of (Triggering unit)))])
lol