- Joined
- Jan 14, 2008
- Messages
- 366
to clean leaks
the point was set by using this trigger
please only post if you are sure it is correct, since i have no way to testing if the script i copy paste from you is correct and i really want to have a leakfree map.
thx
the point was set by using this trigger
- Set DU_frostbeampointholder[(Player number of (Owner of (Triggering unit)))] = (Target point of ability being cast)
please only post if you are sure it is correct, since i have no way to testing if the script i copy paste from you is correct and i really want to have a leakfree map.
thx