• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to remove this point leak?

Status
Not open for further replies.
Level 11
Joined
Sep 14, 2009
Messages
284
Hiya. I know how to remove basic leaks, however this is a bit more complicated.

What is basically want it to do is this:

Custom Script: RemoveLocation (udg_BlizzardPoint[Player number of (owner of (Triggering unit))])


I could set the player number to a TempInteger variable before the leak removal, but how would I go about to do that?
Something like this:

Set TempInteger = Player number of (owner of (Triggering unit))
Custom Script: RemoveLocation (udg_BlizzardPoint[udg_TempInteger])
...?
 
Level 11
Joined
Sep 14, 2009
Messages
284
I know how to remove basic arrays already, and my question was what the script code would be of the above examples.

However I managed to figure it out on my own by converting the trigger to JASS and looking at the code;

call RemoveLocation( udg_BlizzardPoint[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))] )
 
Status
Not open for further replies.
Top