- Joined
- Sep 14, 2009
- Messages
- 284
Hiya. I know how to remove basic leaks, however this is a bit more complicated.
What is basically want it to do is this:
Custom Script: RemoveLocation (udg_BlizzardPoint[Player number of (owner of (Triggering unit))])
I could set the player number to a TempInteger variable before the leak removal, but how would I go about to do that?
Something like this:
Set TempInteger = Player number of (owner of (Triggering unit))
Custom Script: RemoveLocation (udg_BlizzardPoint[udg_TempInteger])
...?
What is basically want it to do is this:
Custom Script: RemoveLocation (udg_BlizzardPoint[Player number of (owner of (Triggering unit))])
I could set the player number to a TempInteger variable before the leak removal, but how would I go about to do that?
Something like this:
Set TempInteger = Player number of (owner of (Triggering unit))
Custom Script: RemoveLocation (udg_BlizzardPoint[udg_TempInteger])
...?