How to remove this point leak?

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Sep 14, 2009
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Hiya. I know how to remove basic leaks, however this is a bit more complicated.

What is basically want it to do is this:

Custom Script: RemoveLocation (udg_BlizzardPoint[Player number of (owner of (Triggering unit))])


I could set the player number to a TempInteger variable before the leak removal, but how would I go about to do that?
Something like this:

Set TempInteger = Player number of (owner of (Triggering unit))
Custom Script: RemoveLocation (udg_BlizzardPoint[udg_TempInteger])
...?
 
I know how to remove basic arrays already, and my question was what the script code would be of the above examples.

However I managed to figure it out on my own by converting the trigger to JASS and looking at the code;

call RemoveLocation( udg_BlizzardPoint[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))] )
 
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