-
LeaderBoard
-
Events
-
Time - Elapsed game time is 0.01 seconds
-
-
Conditions
-
Actions
-
For each (Integer A) from 1 to 10, do (Actions)
-
Loop - Actions
-
Leaderboard - Create a leaderboard for (Player group((Player((Integer A))))) titled Kills
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Player((Integer A))) controller) Equal to User
-
((Player((Integer A))) slot status) Equal to Is playing
-
-
Then - Actions
-
Leaderboard - Add (Player((Integer A))) to (Last created leaderboard) with label (Name of (Player((Integer A)))) and value 0
-
-
Else - Actions
-
-
-
-
Leaderboard - Show (Last created leaderboard)
-
-
-
Kill update leaderboard
-
Events
-
Unit - A unit Dies
-
-
Conditions
-
((Dying unit) belongs to an enemy of (Owner of (Killing unit))) Equal to True
-
-
Actions
-
Set kills[(Player number of (Owner of (Killing unit)))] = kills[((Player number of (Owner of (Killing unit))) + 1)]
-
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to kills[(Player number of (Owner of (Killing unit)))]
-
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
-
-