Again I'm asking same question - what's wrong?
Don't ask about they creating - there are two teams and I want to just teamnames not players.
And also help me please about timer - if playerRed or smth other dies then the timer showing for all not only for owner of dying hero..And also hero dont respawn anymore - at start he created..
Don't ask about they creating - there are two teams and I want to just teamnames not players.
-
Table
-
Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
-
Actions
- Leaderboard - Create a leaderboard for (All players) titled Team Kills
-
Player Group - Pick every player in (All enemies of Player 6 (Orange)) and do (Actions)
-
Loop - Actions
- Leaderboard - Add (Picked player) to (Last created leaderboard) with label The Destroyers and value 0
-
Loop - Actions
-
Player Group - Pick every player in (All enemies of Player 1 (Red)) and do (Actions)
-
Loop - Actions
- Leaderboard - Add (Picked player) to (Last created leaderboard) with label The Guards and value 0
-
Loop - Actions
- Leaderboard - Show (Last created leaderboard)
-
Events
-
UpdateGuards
-
Events
- Unit - A unit Dies
-
Conditions
- ((Dying unit) belongs to an enemy of Player 6 (Orange)) Equal to True
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Dying unit) is A Hero) Equal to True
-
Then - Actions
- Set TeamKills_Copy[(Player number of (Owner of (Killing unit)))] = (TeamKills_Copy[(Position of Player 1 (Red) in (Last created leaderboard))] + 1)
-
Else - Actions
- Set TeamKills_Copy[(Player number of (Owner of (Killing unit)))] = (TeamKills_Copy[(Position of Player 1 (Red) in (Last created leaderboard))] + 0)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TeamKills_Copy[(Player number of (Owner of (Killing unit)))] Equal to 120
-
Then - Actions
- Set WinPointsG = (WinPointsG + 1)
- Game - Display to (All players) the text: ((Name of (Player in position 2 of (Last created leaderboard))) + has been collected 120 kills and gets 1 victory point.)
-
Else - Actions
- Leaderboard - Show (Last created leaderboard)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
UpdateDestroyers
-
Events
- Unit - A unit Dies
-
Conditions
- ((Dying unit) belongs to an enemy of Player 1 (Red)) Equal to True
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Dying unit) is A Hero) Equal to True
-
Then - Actions
- Set TeamKills[(Player number of (Owner of (Killing unit)))] = (TeamKills[(Player number of (Owner of (Killing unit)))] + 1)
-
Else - Actions
- Set TeamKills[(Player number of (Owner of (Killing unit)))] = (TeamKills[(Player number of (Owner of (Killing unit)))] + 0)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- TeamKills[(Player number of (Owner of (Killing unit)))] Equal to 120
-
Then - Actions
- Set WinPoints = (WinPoints + 1)
- Game - Display to (All players) the text: ((Name of (Player in position 1 of (Last created leaderboard))) + has been collected 120 kills and gets 1 victory point.)
-
Else - Actions
- Leaderboard - Show (Last created leaderboard)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
Player1
-
Events
- Unit - A unit owned by Player 1 (Red) Dies
-
Conditions
- ((Dying unit) is A Hero) Equal to True
-
Actions
-
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
-
Loop - Actions
- Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Respawn
- Countdown Timer - Change the color of the time for (Last created timer window) to (100.00%, 80.00%, 20.00%) with 0.00% transparency
- Countdown Timer - Show (Last created timer window) for (Picked player)
- Wait 30.00 seconds
- Hero - Instantly revive (Dying unit) at (Center of The Destroyers Region <gen>), Show revival graphics
- Hero - Set (Reviving Hero) Hero-level to (Learned skill level), Hide level-up graphics
- Hero - Learn skill for (Reviving Hero): (Learned Hero Skill)
- Hero - Set (Triggering unit) experience to (Hero experience of (Dying unit)), Hide level-up graphics
- Hero - Set (Triggering unit) experience to (Hero experience of (Dying unit)), Hide level-up graphics
- Hero - Order (Reviving Hero) to use (Item carried by (Dying unit) in slot 1)
- Hero - Order (Reviving Hero) to use (Item carried by (Dying unit) in slot 2)
- Hero - Order (Reviving Hero) to use (Item carried by (Dying unit) in slot 3)
- Hero - Order (Reviving Hero) to use (Item carried by (Dying unit) in slot 4)
- Hero - Order (Reviving Hero) to use (Item carried by (Dying unit) in slot 5)
- Hero - Order (Reviving Hero) to use (Item carried by (Dying unit) in slot 6)
- Countdown Timer - Destroy (Last created timer window)
- Countdown Timer - Hide (Last created timer window) for Player 1 (Red)
-
Loop - Actions
-
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
-
Events