Moderator
M
Moderator
15:49, 25th Sep 2014
Deolrin: A great cooperation project between PROXY and JesusHipster. The mesh, wrap and texture-picking are all exquisitely done and the model looks absolutely fantastic. I have not noticed any significant issues regarding the mesh and 'mechanics' of the model, but it does lack blood splats during the Death animation. I also preferred the iteration of the model in which she wore torn leather pants, but that's just personal taste. The main issue with the model comes in the form of the animations. The first and foremost issue is that many of the animations feel stiff and robotic - this is especially true for the Attack, Spell and Death animations. There is no real 'impact' behind the moves, and the character feels lifeless and weak. The reversion to the "Stand Ready" pose at the end of the Attack animations is also not done very well, not to mention that the pose itself looks rather strange in-game. The Death animation is too sudden and quick, and, again, feels robotic and lifeless. In all animations, the cape doesn't flow well enough and feels solid, not made of cloth. A lesser issue, though still a significant one, is the lack of animation variety. As a hero model, she should have many animations - including several "Stand" stances and more than one Spell animation. As it stands, she is lacking in those regards. Honestly, if those points could be worked on this would be an absolutely fantastic model. However, as it stands, I feel that the model is lacking and is not fully realized as what it could've been.
Deolrin: A great cooperation project between PROXY and JesusHipster. The mesh, wrap and texture-picking are all exquisitely done and the model looks absolutely fantastic. I have not noticed any significant issues regarding the mesh and 'mechanics' of the model, but it does lack blood splats during the Death animation. I also preferred the iteration of the model in which she wore torn leather pants, but that's just personal taste. The main issue with the model comes in the form of the animations. The first and foremost issue is that many of the animations feel stiff and robotic - this is especially true for the Attack, Spell and Death animations. There is no real 'impact' behind the moves, and the character feels lifeless and weak. The reversion to the "Stand Ready" pose at the end of the Attack animations is also not done very well, not to mention that the pose itself looks rather strange in-game. The Death animation is too sudden and quick, and, again, feels robotic and lifeless. In all animations, the cape doesn't flow well enough and feels solid, not made of cloth. A lesser issue, though still a significant one, is the lack of animation variety. As a hero model, she should have many animations - including several "Stand" stances and more than one Spell animation. As it stands, she is lacking in those regards. Honestly, if those points could be worked on this would be an absolutely fantastic model. However, as it stands, I feel that the model is lacking and is not fully realized as what it could've been.