Hello! I've recently started making a new map, and I'm in need of some ideas. The map is a pokemon-themed gladiator arena (quite similar to orc gladiators), where heroes (pokemon) fight against ~30 waves of creeps. Every fifth level is a boss round. The basic storyline behind the map is that some of team rocket's pokemon don't want to be used for evil, and because of their rebellion, they have to fight on the arena. I need quite many kinds of ideas, so I'll separate this thread in several sections.
Evolution and legendary pokemon:
I've been thinking about adding evolution in some way, this is what I've planned so far: Some pokemon are available from the start. When a player completes the map on some pokemon (let's say Abra, for example), then the next evolution (Kadabra) will be unlocked and the player will be able to select it in later games. The information of unlocked pokemon is saved using Nestharus' file i/o.
Additionally, some pokemon evolutions are unlocked by using elemental stones. These are dropped by bosses. Bosses will also drop items that are used for unlocking legendary pokemon (how, this is where I need ideas). On higher difficulty levels (I think there will be 5), there's a higher chance to drop stones/legendary pokemon items.
I'd like to hear your opinion, how does this sound? Would there be a better way to unlock legendary pokemon?
Abilities:
All abilities are named after original pokemon moves, and their effects should somehow fit the name. I'm especially looking for ultimate spells and spells for legendary pokemon, because those spells should look impressive. Almost all ultimates I can think of just deal damage in a large area, I would like to have something more unique, but I'm lacking ideas.
Items:
I think I may have to use "warcraft style" items (swords, shields...), because there aren't many items that would fit pokemon. If you have any ideas for items that would fit the pokemon theme, I'd like to hear. Also, there will be elemental sets (e.g. lightning set will gain bonus when worn by electric pokemon), which each consist of 3 items.
All ideas are greatly appreciated. Also, I'd like to hear your thoughts on the concept itself. I wrote this quite quickly, so if anything needs to be clarified, just ask. Thanks for reading!
Evolution and legendary pokemon:
I've been thinking about adding evolution in some way, this is what I've planned so far: Some pokemon are available from the start. When a player completes the map on some pokemon (let's say Abra, for example), then the next evolution (Kadabra) will be unlocked and the player will be able to select it in later games. The information of unlocked pokemon is saved using Nestharus' file i/o.
Additionally, some pokemon evolutions are unlocked by using elemental stones. These are dropped by bosses. Bosses will also drop items that are used for unlocking legendary pokemon (how, this is where I need ideas). On higher difficulty levels (I think there will be 5), there's a higher chance to drop stones/legendary pokemon items.
I'd like to hear your opinion, how does this sound? Would there be a better way to unlock legendary pokemon?
Abilities:
All abilities are named after original pokemon moves, and their effects should somehow fit the name. I'm especially looking for ultimate spells and spells for legendary pokemon, because those spells should look impressive. Almost all ultimates I can think of just deal damage in a large area, I would like to have something more unique, but I'm lacking ideas.
Items:
I think I may have to use "warcraft style" items (swords, shields...), because there aren't many items that would fit pokemon. If you have any ideas for items that would fit the pokemon theme, I'd like to hear. Also, there will be elemental sets (e.g. lightning set will gain bonus when worn by electric pokemon), which each consist of 3 items.
All ideas are greatly appreciated. Also, I'd like to hear your thoughts on the concept itself. I wrote this quite quickly, so if anything needs to be clarified, just ask. Thanks for reading!