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- Feb 7, 2020
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edit 8-24-21: surprise! this map has been posted to the maps section:

Kobold Kingdom v1.6
Kobold Kingdom is a solo dungeon-crawler and boss-romp ARPG.

Greetings,
This is a small preview with some descriptive tidbits about a hefty project I have been working on for the last few months.
The rundown:


This is a small preview with some descriptive tidbits about a hefty project I have been working on for the last few months.
The rundown:
- Kobold Kingdom is inspired by Deep Rock Galactic, Diablo 2, and Torchlight. The result is a session brawler with RPG elements. It borrows additional inspiration from Path of Exile.
- You start in the hub zone, where you can spend time sifting through your interface panels and customizing abilities before beginning a mission. Start a mission and complete its objectives to earn rewards. Return to the hub, then rinse and repeat as you progress through the leveling journey.
- In the endgame, delve into the deep to acquire powerful treasures... should you survive.
- Planned for multiplayer (up to 4 players).
- Ground-up custom interface using modified Blizzard assets.
- Ground-up custom item system including keyword/affix generation.
- Over 40 character stats to modify.
- Procedural level generation with multiple biomes.
- Varied mission types with different objectives.
- Candle Light: keep the Creatures of Darkness at bay by collecting Wax to maintain your light meter.
- Map system ("Dig Sites"): modify with items for more challenges and rewards (more to come).
- Ability system: customize your character's spells to meet your tastes or to overcome challenges.
- Mastery system: a directional talent tree; surround runewords to unlock powerful effects and customize your Kobold with unlocked abilities (more to come).
- Damage system: take, deal, and enhance 6 different damage types.
- Difficulty system: raise the stakes as you grow in power. Unlock the ultimate challenge at max level. Something... ancient... lurks in the deep.
- Additional UI components for visual utility e.g. player party frame and more.
- Interact with vendors in the hub to add additional modifiers to items and craft new gear. See this rough draft mock-up for what's in mind.
- Playable demo by end of the year.
















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