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~Arcane Storm~
The Monster call his arcane power to create arcane's ray every 0.25 seconds for 5 seconds on random enemy around the monster to deal them damage.
Level 1: 20 damage , 300 Aoe.
Level 2: 25 damage , 350 Aoe.
Level 3: 30 damage , 400 Aoe.
-------- Set who will can be targeted , note: you can change boolean to damage more specific unit --------
Set ASDamageGroup = (Units within ASAOE of ASCasterPoint matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) belongs to an enemy of ASPlayer) Equal to True))))
Changelog
v1.00: Uploading
v1.01: changed when the periodic trigger is closed
v1.02: changed space in tooltip to "|n" when i want to change a line
v1.03: Now use hashtable and I changed special effect because i had problem whit it
v1.04: Removed a leak that I forgot
I think that for the on/off system for the trigger you could just check whether the unit group is empty or not after you remove the unit from it. That makes the timer system unnecessary and also removes the need for condition for the looping trigger.
Also check the tooltip. Use |n to change a line, don't use spaces.
I think that for the on/off system for the trigger you could just check whether the unit group is empty or not after you remove the unit from it. That makes the timer system unnecessary and also removes the need for condition for the looping trigger.
Also check the tooltip. Use |n to change a line, don't use spaces.
The Monster calls his arcane power to create arcane's ray every 0.25 seconds for 5 seconds on random enemy around the monster to deal them damage.|n|nLevel 1: 20 damage , 300 Aoe.|nLevel 2: 25 damage , 350 Aoe.|nLevel 3: 30 damage , 400 Aoe.
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