- Joined
- Jun 16, 2007
- Messages
- 415
This is the map I'm currently working on. It will be strategic with a world map and provinces which can be taken over. Every province has a population which pays 1g per inhabitant. The population is displayed as the mana of the Province. e.g: 13/25 means that 13 people live in that province out of max. of 25. Every round the inhabitants of a players province will pay their taxes and with a 33% chance the population will increase by 1. Then you can hire soldiers at that province, where every soldier needs to be taken off the population and has to be paid a small wage. Players can take over provinces to increase the Greatness of their Kingdom. Every round players receive Action Points, which are very important to win. Action Points are needed to take over Provinces and move armies over great distances, as well as use special skills of units, which are vital for victory. Players will have to choose between 3-5 different races, with different units and strengths, and one special skill, which will give an important bonus to their game, e.g. Treasury Master gives additional taxes, overpopulate gives a higher birth-rate and Call of Duty reduces the wages you have to pay your units. At the moment the game is 70% finished and I hope to finish it soon.
Here are a few screenshots of the terrain, which is 80% finished (tell me what you think of it, Circles of Power are Provinces):
Here are a few screenshots of the terrain, which is 80% finished (tell me what you think of it, Circles of Power are Provinces):
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