i was thinking of this risk game:
the map is divided in "imaginary provinces" (a rect) and every province has a main city with circles around it (slots) that can be upgraded to buildings. Also the province has some slots of its own that can be upgraded to say mines, farms etc.
so its like you can't upgrade a slot to say blacksmith if you don't have a mine slot already upgraded
this could be done with techtree requirements but that way it will work for every province in witch i have a city even if i don't have a mine slot upgraded in that city. So when i make a mine it should be ''available" only inside that province
how can i do this?
the map is divided in "imaginary provinces" (a rect) and every province has a main city with circles around it (slots) that can be upgraded to buildings. Also the province has some slots of its own that can be upgraded to say mines, farms etc.
so its like you can't upgrade a slot to say blacksmith if you don't have a mine slot already upgraded
this could be done with techtree requirements but that way it will work for every province in witch i have a city even if i don't have a mine slot upgraded in that city. So when i make a mine it should be ''available" only inside that province
how can i do this?