Does anyone have any idea how to detect kills by a non hero unit..I need these triggers for my map wherein a unit, upon killing a certain number of enemy will be replaced by another unit of its type, only stronger( created via unit replace trigger). I tried making my units hero type so that when it reaches a level it will be replaced but I cannot seem to handle the hero icon appearing at the top left corner( deleting the hero icon from the object editor yields a green one, the ones used by wc3 for missing icons) and also when it dies the message hero has fallen plays.So to make it easier I just used a normal unit..I created a trigger wherein I used real and integer variables, but the problem with my triggers is that it would only work once.FOr example i have 2 footmen, the first one gains 3 kill, my trigger runs and it is replaced with the unit I specified in my trigger but then when another unit of its type in this case footman number 2 kills 3 units the trigger stop working..I guess it is entirely because of my trigger, I'm not so familiar with using variables, so here Iam asking for help..Anyone?