- Joined
- Oct 24, 2007
- Messages
- 421
OK firstly this trigger leaks big time I'm sure, but it didn't lag up a 6 person battlenet game in the ten trials it received. Basicaly I thought I'd upload it to show the hive just because around about 8 or so people begged me to explain how the trigger worked in a battlenet game (while testing online with random people).
It is a spawn trigger, that remembers the location of every unit at the beginning of a map, in the event a unit dies who is an enemy, half a minute later it is respawned at that target location, so on, so forth.
It's probably better suited to single player RPG's but eitherway hope this helps people make RPG's better with this trigger or similar.
It is a spawn trigger, that remembers the location of every unit at the beginning of a map, in the event a unit dies who is an enemy, half a minute later it is respawned at that target location, so on, so forth.
It's probably better suited to single player RPG's but eitherway hope this helps people make RPG's better with this trigger or similar.