- Joined
- Nov 9, 2011
- Messages
- 326
Can someone direct me to a jump system that isnt complex and its also not vjass or made with hashtables i just dont understand them. Is there any simple jump system with the simple indexing.
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Set JDA_JumpHigh_Distance = (0.33 x (Real((Level of (Ability being cast) for (Triggering unit)))))
Set JD_RealTimer[JD_Integers[3]] = (JD_RealTimer[JD_Integers[3]] + (180.00 / (JD_Distances[JD_Integers[3]] / JD_SpeedUnits[JD_Integers[3]])))
Set JD_JumpHigh[JD_Integers[3]] = ((Sin(JD_RealTimer[JD_Integers[3]])) x JD_HighSettings[JD_Integers[3]])
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Unless you actually want to understand how the parabola is calculated, you only need to look at this trigger:
Actions to apply
Events
Conditions
Actions
-------- This are the actions to apply in your spell to use an effect of this system. --------
-------- --------
Set JDA_JumpHigh_Distance = 1.00
-------- This variable returns the base value of the high of the jump. --------
-------- The Jump´s high is calculated by the distance jumped and by this value. --------
-------- The higher this value is, the higher is the jump. I recommend to leave it at 1.00 . --------
-------- --------
Set JDA_DestroyTrees_Dash = True
-------- !Don´t pay attention to this variable if you have choosen the Jump effect! --------
-------- This variable returns whether the hero should destroy trees while dashing. --------
-------- Set this variable toTrue to destroy trees in the dashing unit´s way. --------
-------- --------
Set JDA_TargetPoint = (Target point of ability being cast)
-------- This returns where the target position of the Jump/Dash should be. --------
-------- --------
Set JDA_Unit = (Triggering unit)
-------- This returns the unit which shall jump/dash. --------
-------- --------
Set JDA_Speed = 10.00
-------- This returns the speed of the jump/dash. --------
-------- --------
Set JDA_SpecialEffect = Abilities\Weapons\FaerieDragonMissile\FaerieDragonMissile.mdl
-------- This returns the path for the used special effect. --------
-------- --------
Set JDA_Animation = slam
-------- This returns the animation of the unit jumping/dashing. --------
-------- --------
Set JDA_AnimationSpeed = 0.60
-------- This returns the animation speed of the jumping/dashing unit. --------
-------- --------
Trigger - Run Jump System 1 <gen> (checking conditions)
-------- After setting all needed variables, this calls the system to execute the choosen effects on the choosen unit/units. --------
-------- --------
Ive looked many times and tbh idk how it explains how its created.
EDIT: missread ur mesage. Also can someone delete this . I stopped trying
How to calculate the parabola exactly . that isy issue
That is the fun of a system, you dont have to understand it... it does everything for you.i just dont understand them.
"-------- After setting all needed variables, this calls the system to execute the choosen effects on the choosen unit/units. --------"Ive looked many times and tbh idk how it explains how its created.
Why create something if someone else already made one?Exactly i am
