Ch1
This is a cinematic masterpiece. I love the camera angles.
I like how the opening cinematic is short and just jumps right into the game.
Voice acting AI has improved so much, nowadays I can hardly tell difference between real and AI in some cases.
Good codex stuff, they are like reading a story.
"Now that is a dependable gentlemen" Mordork is going to let all the town die, isn't he.
Wow, you make the guy attack if you run onto his garden multiple times- love small details like this!
"Do you want to play with the bear"?

instant defeat.
Things like the bouncer quest are so interactive, I love it. This is really bloody good quality.
Joe's hero class name is pathetic ha-ha.
Kobolds deal OP damage against this weak bandit group.
Okay, that whole section of enemies is OP. I needed to lure out the Undead to run around them and could not even fight most mobs on the way because my army was destroyed early on by high damage creeps.
Is that demoness the optional quest summoned creature from Mathias part 2?
A picture of the Rexxar campaign picture behind Joe

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Running through the fire from the burnt down barracks causes damage, great detail.
The guy who says he's been instructed not to turn on the way-gate has the name Shadik or something when he speaks, but when I click on him, he has a different name.
Definitely should have pinged the path we needed to take to get to the goblin laboratory, since I originally thought I needed to activate the way gate and was searching through town for an NPC to help me convince the guy near the way gate to activate the portal.
Ch2
More interactive events like the swamp beast coming out of cave = nice.
After the cinematic where the giant causes rocks to fall and block our heroes' path after they defeat gate guardians, it immediately moves the camera over to a fog-of-war place part of the map, with Timmy talking to Joe and Wally. It said the Timmy's whereabout part of the quest has been completed. (And when we rescue Timmy, he says nothing, so I am sure that cinematic was just playing earlier than intended).
All the environments look really good, especially the Giants' mountain area.
Mathias chronicles book added as easter egg, very cool.
Love the humour, makes the campaign so immersive.
Interlude
Arthas killing 1 dwarf turned the tide of the battle?
The AI mimics Arthas' voice so well. I can hardly tell the difference between the real voice actor and this AI voice.
Ch3
All the loading screens are really well made.
WORLD MAP!!! Very cool.
I like how Wally and Timmy joined into Joe, like a traditional JRPG where world map just has 1 character.
The Ogre Magi has mana but no spells (the one in the orc sub quest).
Gerald's boat should have destroyed the shipyard before sailing off, just for good measure.
I really like how getting all journals gives us +1 INT. That gives players a reason to search for them.
Nice horror theme for the dwarven castle
The lever to open up the door is not obvious at all -- maybe make it clearer, I thought it was a bug that the door didn't open.
At the bottom of those first stairs, Morbent Fel, 2 necromancers, 1 crypt fiend and 1 ogre skeleton are standing there, not as our enemies, staring at the bookcases.
Okay, after I moved past that area, the cinematic with Morbent Fel triggered, so it just didn't trigger at the correct time.
That escape from Arthas was quite tough, since he would not fight the bear summon at all and just chased my heroes.
I love how the heroes abandoned the Dwarf to fight Arthas.
Ch4
I like how there were 2 options to get to Silverspoon.
Nice tree cutting scene with X, like a samurai / ninja.
"I once ran a lemonade stand" in response to managing a base ha-ha.
It was not immediately clear why the mission succeeded before timer was up--- I only guessed it was because we abandoned the people to die, but the cutscenes didn't explain it 100% clear in my opinion.
Ch6
The northern facility on the outsider region has some invisible units. I could only see their shadows. They attacked me, and I can attack back, but I could not see them.
The lever model is in my opinion very not good, since it is very hard to see, especially when on the sea ship tiles. I couldn't find the first lever after killing the Butcher until I searched with effort. My eyes just kept skipping over it.
People who skip the credits scene will miss the final ending cinematic with the Eye of Newt in Timmy' s picket.
General points
Holy moly this is a very high-quality campaign. The humour was fantastic --- lots of effort was made into making it funny, and that effort was successful. There were so many fine details about this campaign that really showed how much time was put into crafting the campaign itself. Was a ton of fun to play. The AI voices were also very good.