• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Joe's Quest Remake

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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The trio of weirdness is back, and they're fully voice-acted! Introducing Joe's Quest Remake, a custom campaign for Warcraft III version 1.36. Originally released in 2003, this campaign follows the misadventures of the pathetic drunkard Joe, his troublemaking son Lil' Timmy and the unflappable Wally. Do they have what it takes to survive against the evil Undead Scourge and more? Will they ever escape Lordaeron and enjoy a life of bliss on Kalimdor? Download and find out!

Looking for the other entries in the Joe's Chronicles series? Be sure to check out Deandra's Tale Remake and Mordork's Quest Remake!

Features
  • 5 re-made single-player chapters and 2 cinematic interludes!
  • New custom music and sounds!
  • Fully voice-acted!
  • Hundreds of custom models, voice files and music!

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Not interested in this remake? Then come on down and revisit the trials of Joe, Deandra and Mordork with Joe's Chronicles Classic! Relive the derring-do of Joe the Drunkard, Deandra the Lovesick, and Mordork the Tortured Mage! Do our beloved heroes have what it takes to defeat the evil LeChunk and the dreaded Diablo? Will they ever get to the fireworks factory?! All this and more in Joe's Chronicles Classic! Download Joe's Quest GOLD now!

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If this 'Remake' edition does interest you, then introducing the 'Remake' editions of Deandra's Tale and Mordork's Quest. Yes, the OG entries that form the Joe's Chronicles game-imatic universe! Featuring new characters, new music, new vibes! Try them now!

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FAQ
1) Have all levels been remade?
Yes, all levels have been edited and remade, some from the ground up for Warcraft III: Reforged!
2) What is the new Joe's Quest level about? The new level replaces the original interlude cutscene and will help flesh out Joe and his pals journey to find the elusive Silverspoon Seaport.
3) How much dialogue has been rewritten? I tried not to change as much of the original dialogue as possible. My overall goal is to keep the spirit of the original as much as possible!
4) Where is Joe's Quest 2? A sequel will be made based on the reception of these remakes. I hope people like it!
5) Why was there such a long delay for a sequel? I stopped working on the series after Joe's Quest 1.5 as I felt burnt out at the time and didn't really know where the story was going. That and my ambitions for the sequel outweighed my skillset and what assets were available at the time. Hopefully if and when I do start working on a sequel, it'll feel close in spirit to what I had originally intended all those years ago.
6) I hate how the 'Remake' versions looks and plays! Can I just play the original? Why of course! The download is at the bottom. Enjoy!
7) Is it really voice-acted? Yes! Thanks to ElevenLabs. A wonderful tool.

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Changelog


  • Released on June 22, 2022



  • Added new dialogue if Joe and friends visit their home after the Undead invasion
  • Removed Knight's Charge ability



  • Added original interlude cinematic
  • Fixed Rulle Quickshot's portrait
  • Rewrote some of LeChunk and Arthas dialogue in the "Search for Silverspoon"
  • Added fix where if you completed the Brill quest first, completing side quests after shows the correct Overworld Map
  • Added fix which will limit Heroes from being over-leveled if you replay older levels
  • Made Wally's Reincarnation required level be 6 and not 0
  • Lowered hit points of Blizzy the Bear
  • Increased hit points and damage of some creeps
  • Renamed to 'Remake' from 'Remastered' (August 10, 2022)



  • Improved the terrain in the 'Last Stand' interlude
  • Changed some of the dialogue in 'Last Stand'
  • Added a brand new journal collectible to all the levels to help flesh out the lore!
  • Added a reward when the player collects all codex and journal collectibles in a level
  • Removed level cap in the second level which bumped your heroes' levels to 2
  • Removed the 'Level 4' description for Wally's Summon Blizzy spell



  • Added trigger that would prevent Arthas or Kel'Thuzad from leveling up during the interlude 'Last Stand'
  • Adjusted some elements in 'Last Stand'



  • Increased damage of nearly all undead and creep units by 10-15%
  • Increased Arthas' and other minor bosses life and damage
  • Removed 'glow' effects on Teto the bartender's model
  • Lowered Timmy's priority to be equivalent to a ranged unit
  • Made Searing Arrows researched by default in the first level
  • Reverted Rifleman's attack sound to its original SFX
  • Updated the Acolyte and Gnoll Hut model
  • Ghouls in the overworld now die after you cleared the Brill section
  • Crypt Fiends can no longer burrow during the 'defend Seaport' section
  • Timmy sort of acknowledges that Arghammemnon should be dead
  • Made some doors in Lechunk's ship's hold invulnerable
  • Added trigger which restores the heroes auras after rescuing Joe in LeChunk's ship
  • Fixed typos for several codex entries and quest description throughout the campaign
  • Special thanks to the amazing Armelior_is_back for his feedback



  • Updated the 'Last Stand' interlude again
  • Interlude has been abbreviated and enhanced further, including some reworked scenes
  • LeChunk's model has been swapped with a higher definition version



  • Updated Remake from 1.27b to v.1.35 / Warcraft III: Reforged
  • Updated Naga building models with YourArthas' versions
  • Swapped some older SD models (Knight, Footman, and so on)



  • Both Remake and 1.27 versions are now v2.08
  • Joe is now given two additional footmen after visiting Mordork Clavicle
  • Fixed a critical error when Lil' Timmy approaches the Black Citadel in Booty Bay
  • Fixed various typos in the first level



  • Fixed issue where music stops playing when you reload a game
  • Redid all loading screen, no more story text to keep things ‘simple’
  • New redone models for Joe, Drake Wildbeard, and several others
  • Game may crash in certain levels, but save infrequently as that may also cause crashes
  • In-game Music may suddenly stop playing. Either save your game and reload or turn music off and on
  • Fixed numerous issues where certain quests aren’t activated properly
  • The Forest Tree in the opening level now has a proper portrait
  • Fixed name of "Pamwise" when text pops up above character’s head
  • Fixed typo in description of Mayor's Note which had word "dmeonic" Also, there is a word "Whose" instead of "Who's"
  • Arghammemnon's Battle Cry ability fixed to only have three levels
  • Fixed issue where Militia has the Defend ability, while Footman doesn't
  • Ogres hiding in the opening cave now give reward for killing them
  • Wally’s “Reincarnation” spell can now only be learned at level 6
  • In the description of Cleric's Note, there is the extra "and" in the first line
  • Player is now required to kill all the gnolls to rescue Timmy
  • Level 3 Blizzy has the Cannibalize ability, which is now mentioned in the “Summon Blizzy” spell
  • Inside the orc encampment, the gate where Gobby Gotick is standing is now invulnerable
  • Removed mana for Murloc Nightkiller unit
  • After gaining control over Rulle, Rulle is now vulnerable
  • Skeletal Ogre now properly set unit classification to “Undead”
  • Certain undead spells like Unholy Frenzy are now “researched”
  • Fixed issue where map ping in Tormented quest was still active despite quest being completed
  • Quest where you acquire X the Bladesmaster now says “X must survive”
  • Kyreen's Poison Arrows now drain mana when fired
  • Kyreen now unhidden if player skips cinematic when they arrive in Silverspoon
  • Smean now has a proper unit portrait
  • Fixed a typo in the first line of the "Islands" Joe-dex entry
  • Removed hold position action that prevents Skeletal Marksmen in the undead’s base on Booty Bay
  • Moved position of certain Joe-dex entries to be easier to find
  • Removed unnecessary assets in individual map files to help game stability (3/20/2025)



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Credits

  • Blizzard Entertainment
  • Warcraft Underground
  • Hearthstone
  • YourArthas
  • Renn
  • Aeonux
  • Sumadin
  • Lazarator
  • Waredcraft
  • Aobo Wang

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Contents

Joe's Quest GOLD (Campaign)

Joe's Quest Remake (Campaign)

Reviews
VGsatomi: Originally a Director's Choice awarded map on Wc3search. A campaign with humor and excellent gameplay. Made by one of the community's best mappers.
Level 14
Joined
Jun 22, 2020
Messages
213
This happens on the very first map of the campaign. I do a Quick Save when Timmy goes to Agamemnon and we start fighting + 1-2 more Quick Saves until Timmy gets to Magra. No matter if I've saved 1-2 or 3 times if the game doesn't crash on the first reload (on saved file) it crashes on the second or third. My game cache is 1kb on 1.27b (it had gotten too big and I deleted it about a month ago).

EDIT: The same goes for Custom save game eg sv1-JoQuest. With a custom save game, however, you can reload the game 4-5 times until it crashes.

Desktop Screenshot 2023.05.19 - 13.06.41.25.png Desktop Screenshot 2023.05.19 - 13.24.45.14.png

The second screenshot is kind of a trademark of your campaigns. It happens whenever I play your campaign and start exiting WcIII at various places following the steps: F10 - end game - quit mission - exit program (after quit or exit in most cases). Although not fatal now I'm just taking the moment to mention it. I will repeat - in all your campaigns. In this case, the absence of programs running in the background has no effect.

Look now what I have enclosed in red for you:

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1. Timmy entered the citadel only by approaching it, i.e. he did not reach the circle at all.
2. Thanks to this most likely later when the other characters entered the other round (on the way out after killing everyone on the ship) they disappeared without a trace!
 
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Level 25
Joined
May 14, 2004
Messages
323
Unfortunately, there's nothing I can do with the critical crashes to desktop after quitting the campaign. I couldn't pinpoint what could be causing it so I apologize.

I have addressed some minor gameplay issues. One is fixing a critical issue when Lil' Timmy approaches the Black Citadel in Booty Bay. I left a trigger on there that shouldn't have been enabled. I've also added two footman to help Joe when he seeks help from Mordork. This should help make the level a bit more manageable. Apologies for the issues.
 
Level 2
Joined
Jun 5, 2022
Messages
4
Love this campaign, specially origin and can't wait to play remake - but everytime I reach inn inn in chapter 1 game crashes :/ i have version 1.31 before w reforged
 
Level 34
Joined
May 14, 2021
Messages
1,602
Love this campaign, specially origin and can't wait to play remake - but everytime I reach inn inn in chapter 1 game crashes :/ i have version 1.31 before w reforged
I checked the previous comments and someone had fixed it by playing the older versions of the game (for the non-Reforged one). Make sure you're not using 1.31, as this version is prone for game crashing and notable bugs in the custom campaigns. Get either 1.26 or 1.27b, but I highly suggest the latter.
 
Level 25
Joined
May 14, 2004
Messages
323
Joe Patch Update.png

Yo ho ho! This is a big update, mateys! I've finally added voice-acting to Joe's Quest Remake! However nature of the size of the update, I could only properly update for v.1.36 of the game, which will be the only way to play this remake from here on out.

Similar to my recent update to Mathias Chronicles I, this one fixes many lingering issues (hopefully I got them all) that should make the experience much more fun and immersive! Here's the full changelog. Also, sorry duongsodep, this version does not have Joe's Quest 1.5.

Changelog for v.2.09:



  • Fixed issue where music stops playing when you reload a game
  • Redid all loading screen, no more story text to keep things ‘simple’
  • New redone models for Joe, Drake Wildbeard, and several others
  • Removed bugged corpse models

    Chapter One: In the Beginning:
  • Fixed numerous issues where certain quests aren’t activated properly
  • The Forest Tree in the opening level now has a proper portrait
  • Fixed name of "Pamwise" when text pops up above character’s head
  • Fixed typo in description of Mayor's Note which had word "dmeonic" Also, there is a word "Whose" instead of "Who's"
  • Arghammemnon's Battle Cry ability fixed to only have three levels
  • Fixed issue where Militia has the Defend ability, while Footman doesn't
  • Ogres hiding in the opening cave now give reward for killing them
  • Wally’s “Reincarnation” spell can now only be learned at level 6

    Chapter Two:
  • In the description of Cleric's Note, there is the extra "and" in the first line
  • Player is now required to kill all the gnolls to rescue Timmy
  • Level 3 Blizzy has the Cannibalize ability, which is now mentioned in the “Summon Blizzy” spell

    Chapter Three: Search for the Silvermoon:
  • Inside the orc encampment, the gate where Gobby Gotick is standing is now invulnerable
  • Removed mana for Murloc Nightkiller unit
  • After gaining control over Rulle, Rulle is now vulnerable

    Chapter Four: Fork on the Road:
  • Skeletal Ogre now properly set unit classification to “Undead”
  • Certain undead spells like Unholy Frenzy are now “researched”
  • Fixed issue where map ping in Tormented quest was still active despite quest being completed
  • Quest where you acquire X the Bladesmaster now says “X must survive”
  • Kyreen's Poison Arrows now drain mana when fired
  • Kyreen now unhidden if player skips cinematic when they arrive in Silverspoon

    Chapter Five: Sea Sickos
  • Smean now has a proper unit portrait

    Chapter Six: Raid at Booty Bay
  • Fixed a typo in the first line of the "Islands" Joe-dex entry
  • Removed hold position action that prevents Skeletal Marksmen in the undead’s base on Booty Bay
  • Moved position of certain Joe-dex entries to be easier to find
 
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Level 28
Joined
Jul 26, 2008
Messages
1,491
Thought I would add some notes I wrote down from when I played this campaign:





Ch1
This is a cinematic masterpiece. I love the camera angles.
I like how the opening cinematic is short and just jumps right into the game.
Voice acting AI has improved so much, nowadays I can hardly tell difference between real and AI in some cases.
Good codex stuff, they are like reading a story.
"Now that is a dependable gentlemen" Mordork is going to let all the town die, isn't he.
Wow, you make the guy attack if you run onto his garden multiple times- love small details like this!
"Do you want to play with the bear"? :) instant defeat.
Things like the bouncer quest are so interactive, I love it. This is really bloody good quality.
Joe's hero class name is pathetic ha-ha.
Kobolds deal OP damage against this weak bandit group.
Okay, that whole section of enemies is OP. I needed to lure out the Undead to run around them and could not even fight most mobs on the way because my army was destroyed early on by high damage creeps.
Is that demoness the optional quest summoned creature from Mathias part 2?
A picture of the Rexxar campaign picture behind Joe :p.
Running through the fire from the burnt down barracks causes damage, great detail.
The guy who says he's been instructed not to turn on the way-gate has the name Shadik or something when he speaks, but when I click on him, he has a different name.
Definitely should have pinged the path we needed to take to get to the goblin laboratory, since I originally thought I needed to activate the way gate and was searching through town for an NPC to help me convince the guy near the way gate to activate the portal.

Ch2
More interactive events like the swamp beast coming out of cave = nice.
After the cinematic where the giant causes rocks to fall and block our heroes' path after they defeat gate guardians, it immediately moves the camera over to a fog-of-war place part of the map, with Timmy talking to Joe and Wally. It said the Timmy's whereabout part of the quest has been completed. (And when we rescue Timmy, he says nothing, so I am sure that cinematic was just playing earlier than intended).
All the environments look really good, especially the Giants' mountain area.
Mathias chronicles book added as easter egg, very cool.
Love the humour, makes the campaign so immersive.


Interlude
Arthas killing 1 dwarf turned the tide of the battle?
The AI mimics Arthas' voice so well. I can hardly tell the difference between the real voice actor and this AI voice.


Ch3
All the loading screens are really well made.
WORLD MAP!!! Very cool.
I like how Wally and Timmy joined into Joe, like a traditional JRPG where world map just has 1 character.
The Ogre Magi has mana but no spells (the one in the orc sub quest).
Gerald's boat should have destroyed the shipyard before sailing off, just for good measure.
I really like how getting all journals gives us +1 INT. That gives players a reason to search for them.
Nice horror theme for the dwarven castle
The lever to open up the door is not obvious at all -- maybe make it clearer, I thought it was a bug that the door didn't open.
At the bottom of those first stairs, Morbent Fel, 2 necromancers, 1 crypt fiend and 1 ogre skeleton are standing there, not as our enemies, staring at the bookcases.
Okay, after I moved past that area, the cinematic with Morbent Fel triggered, so it just didn't trigger at the correct time.
That escape from Arthas was quite tough, since he would not fight the bear summon at all and just chased my heroes.
I love how the heroes abandoned the Dwarf to fight Arthas.


Ch4
I like how there were 2 options to get to Silverspoon.
Nice tree cutting scene with X, like a samurai / ninja.
"I once ran a lemonade stand" in response to managing a base ha-ha.
It was not immediately clear why the mission succeeded before timer was up--- I only guessed it was because we abandoned the people to die, but the cutscenes didn't explain it 100% clear in my opinion.

Ch6
The northern facility on the outsider region has some invisible units. I could only see their shadows. They attacked me, and I can attack back, but I could not see them.
The lever model is in my opinion very not good, since it is very hard to see, especially when on the sea ship tiles. I couldn't find the first lever after killing the Butcher until I searched with effort. My eyes just kept skipping over it.
People who skip the credits scene will miss the final ending cinematic with the Eye of Newt in Timmy' s picket.





General points
Holy moly this is a very high-quality campaign. The humour was fantastic --- lots of effort was made into making it funny, and that effort was successful. There were so many fine details about this campaign that really showed how much time was put into crafting the campaign itself. Was a ton of fun to play. The AI voices were also very good.

 
Level 25
Joined
May 14, 2004
Messages
323
Thank you so much for the wonderful feedback, tulee!

Sure thing, SENMON. You might want to re-download the campaign, though - I did a very quick update to revert Arghammenon's model to its older version (it was causing heavy lag for some players), added missing voice files when Joe faces off against the Scourge in Silverspoon Seaport, and some other minor bug fixes. If there are any more issues, feel free to share them here. Enjoy!

QUICK UPDATE - I updated the 'Remake' version as the latest update to Warrcaft III: Reforged caused issues with custom unit portraits.

Anyway for anyone interested, check out Executor Nral's playthrough of Joe's Quest!



 
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Level 6
Joined
Feb 27, 2021
Messages
33
Hello Joe's Quest Remake Team,

I played Joe's Quest Remake v2.09 on Warcraft Reforged v.2.0 and truly enjoyed the experience. Here is my detailed feedback:

Overall Impression:
The theme and atmosphere of the map were incredibly captivating. I’m eager to explore the author’s other maps and will definitely continue this series. The cutscenes and cinematic presentation were fantastic, making the game feel like a movie or a TV show.

Gameplay:
I loved that the game followed a story mode, as it allowed me to enjoy the narrative without struggling to defeat enemies. This made the experience smooth and immersive.

Design:
The progression and overall map design were impressive. The redesigned models were exceptionally well-crafted—especially the Cleric model, which looked stunningly cool. It reminded me of Geralt from The Witcher, which was a nice touch.

Technical Performance:

  • I encountered occasional crashes, but reopening the map resolved the issue without further problems.
  • Some models had mismatched portraits or were improperly framed. For example, Madame Morte’s portrait showed Arthas, which slightly broke immersion.
Creativity:

  • Joe’s humorous and somewhat drunken demeanor reminded me of Jack Sparrow, adding a delightful layer of charm to the game.
  • The lore references were excellent! The encounter with Sylvanas was particularly exciting.
  • Spoiler:
  • The memory scene after helping Sylvanas was hilarious—these unexpected humorous moments were a great addition.
Suggestions:

  • In the Fork On The Road section, I wanted to explore the entire map within the 26-minute timer but couldn’t, and some dex entries and journals felt unreachable.
  • The branching choice at the road was a fantastic feature, but curiosity led me to replay the map to see the other path. Perhaps you could allow players to revisit the other route after the portal is opened. This way, both paths could be explored without restarting the game.
  • The Giants scenes were incredibly impactful, and I loved their slow and weighty collapse upon defeat. However, adding a loud, rumbling earthquake sound effect paired with camera shakes as they hit the ground could further emphasize their massive scale and make the experience even more immersive.
  • I thought the invisible units in Ch6, which Tulee also mentioned, were a mistake. I actually came across the Dust of Appearance item in one chapter of the game, but I didn't buy it because I thought it wouldn't be useful to me. It would have been better to get this item somewhere in this chapter.
Thank you again for your effort and creativity. I look forward to future updates of this map! 😊
 
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Level 2
Joined
Jan 6, 2025
Messages
3
Hi, is this campaign playable with the latest patch (2.0.1.22498)? I am using the remake version and trying to start the first chapter, but wc3 crashes right at the start of the cinematics. Also chapter 3 crashes as soon as I enter the Orc Camp. I was, however, able to play Chapter 2, with no problems. I am using Mac. Anyone facing similar issues? Any workarounds?
 
Level 25
Joined
May 14, 2004
Messages
323
Hi! I tested the levels and they seem to be working fine? The crashes may be a result of Warcraft III: Reforged's instability, especially when the game starts loading custom assets. Maybe you can try re-loading each level, but if this doesn't work, can you post a screenshot when the error occurs?
 
Level 2
Joined
Jan 6, 2025
Messages
3
I recorded the two crashes (I hope you can open the .mov-format), as you can see it simply closes wc3. Tried it several times, reloading map, changing settings, opening it with reforged graphics and without, opening it windowed instead of fullscreen, nothing helped. I would not be surprised if this is a mac-specific issue though, not being caused by the campaign itself but by some wc3 issue... Also don't be surprised about the dark mini-map, this is a mac-related issue since reforged 2.0
 

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  • Screen Recording 2025-01-07 at 12.15.38.mov
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Level 3
Joined
May 20, 2007
Messages
25
Something below the tavern where Joe's gameplay first starts and around Timmy's house seems to max out my GPU. Weirdly enough it didn't happen when playing as Timmy.
Getting close to those areas with the camera drops my fps to like 2. I have a 4070ti super so I highly doubt that's the issue. I'm on reforged 2.0.1.22 classic mode.

Zooming around the house, it seems to be momma's model causing the fps drop, not sure about the tavern.
I've attached some screenshots to help you pinpoint the location of whatever could be causing it.

Note: I enabled cheats to try to find what's causing it better, but it was happening even with fog of war.
Also, I don't know why house roofs have transparency in the screenshots, they look fine ingame.
 

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Level 4
Joined
Mar 8, 2015
Messages
22
I've always loved this campaign, it is even better now. It's simple, quite fun and you enjoy playing it.

I played it on reforged, encountered almost no bugs (considering reforged itself is buggy, this is very impressive).

If I really wanted to be picky :
-Some AI voices are weird, especially from LeChunk.
-Selectable trees are slightly annoying.
-The bear summon (Blizzy) is sometimes bugged and you can have multiple of them. Increase spell lvl and cinematics can cause that.
-Items from Arghammemnon and Mordork arn't transferred.
-Replying a map leads you to play character from last map played. so you can have Joe with 3 crown and killmaim on 2nd map if you replay it.
-The first 2 maps are harder than the later ones.

But to be fair these don't really make the game less enjoyable, and this remake is to me close to perfect. Thank you for your work !
 
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