- Joined
- May 14, 2021
- Messages
- 2,362
Hello there, folks.
I'm toying around with the abandoned Jass NewGen Pack (version 2.0, not 1.5), which can be found here: The Jass NewGen Pack (JNGP) 2.0. The JNGP, as we may know on, is basically an enhanced version of World Editor most people used it in the old ages due to the some big features that aren't present in the vanilla WC3 editor, most prominently the ability to use more tilesets, increase doodad limit, use vJass spellpacks, among the others, although I've heard some of them were included in higher patches of vanilla WC3 editor. I decided to install this tool and it worked at first, but there are 3 problems I encounter here:
1.When I enable UMSWE-related features inside "UMSWE" section, I get "Couldn't start plugin" error. I simply ignore those errors and the options were actually checked.
2.Some of the JNGP features don't work as intended, like the "Edit Tileset". When I try to execute it (Extensions -> Edit Tileset), it does NOTHING.
3.When I open JNGP, I get the notorious "Game.dll Error" like in the attachment. I clicked OK, but the JNGP starts normally. Same thing goes to vanilla editor.
Strangely, when I try to edit a random melee map with JNGP and save it, no problem occurred.
Please give me a clue about these problems! I'm very noob on mapmaking.
Using WC3 TFT 1.26. I also disabled AV and added JNGP folder to exclusions.
I'm toying around with the abandoned Jass NewGen Pack (version 2.0, not 1.5), which can be found here: The Jass NewGen Pack (JNGP) 2.0. The JNGP, as we may know on, is basically an enhanced version of World Editor most people used it in the old ages due to the some big features that aren't present in the vanilla WC3 editor, most prominently the ability to use more tilesets, increase doodad limit, use vJass spellpacks, among the others, although I've heard some of them were included in higher patches of vanilla WC3 editor. I decided to install this tool and it worked at first, but there are 3 problems I encounter here:
1.When I enable UMSWE-related features inside "UMSWE" section, I get "Couldn't start plugin" error. I simply ignore those errors and the options were actually checked.
2.Some of the JNGP features don't work as intended, like the "Edit Tileset". When I try to execute it (Extensions -> Edit Tileset), it does NOTHING.
3.When I open JNGP, I get the notorious "Game.dll Error" like in the attachment. I clicked OK, but the JNGP starts normally. Same thing goes to vanilla editor.
Strangely, when I try to edit a random melee map with JNGP and save it, no problem occurred.
Please give me a clue about these problems! I'm very noob on mapmaking.
Using WC3 TFT 1.26. I also disabled AV and added JNGP folder to exclusions.





The other features like the increased doodad limit (patch 2.0.x) and vJASS support (JassHelper is already included in the reforged editor) are already supported. Most of the other things like UMSWE were pretty buggy even at that time anyway--it mostly just got people locked out of their own maps, lol.