Hello, I thought this might be an interesting idea to bring up here.
As most of you know, destructibles cause an addition into the game's lag performance, the more destructibles are added, the more the game is forced to send updates every second to check wheter these destructibles are dead or alive.
Even when dead, these destructibles continue adding to this cycle, this could be a problem for melee maps, where as the game progresses, more units/armies are trained, and more updates are made in-game, causing more in-game lag and performance drop.
So I had this idea to help boosting that out.
In Melee games at least, it is impossible to revive a dead tree, and they serve no purpose anymore other than decoration, while the game is still forced to unnecessarely check if they are still dead or not.
Instead, we could replace these dead trees with static special effects, or images of a chopped tree version of that tree type, without it making any significant visual change in-game.
A JASS system would be better in this case, because these can be added to the map header, without it affecting the map type, so it continues to be a Melee game.
Thoughts? Any better ways to go around this instead? :)
As most of you know, destructibles cause an addition into the game's lag performance, the more destructibles are added, the more the game is forced to send updates every second to check wheter these destructibles are dead or alive.
Even when dead, these destructibles continue adding to this cycle, this could be a problem for melee maps, where as the game progresses, more units/armies are trained, and more updates are made in-game, causing more in-game lag and performance drop.
So I had this idea to help boosting that out.
In Melee games at least, it is impossible to revive a dead tree, and they serve no purpose anymore other than decoration, while the game is still forced to unnecessarely check if they are still dead or not.
Instead, we could replace these dead trees with static special effects, or images of a chopped tree version of that tree type, without it making any significant visual change in-game.
A JASS system would be better in this case, because these can be added to the map header, without it affecting the map type, so it continues to be a Melee game.
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Thoughts? Any better ways to go around this instead? :)