- Joined
- May 6, 2007
- Messages
- 32
Thanks for viewing!
I've recently began work on an old map, so my skills are worst than before. So I encounter more problems but there's a certain problem that makes my map less efficient that is also vital for the game.
The Real Deal
In my map, when a player chops down a tree, I want that tree to drop a certain amount of Wood[Items].
For instance, there's 3 types of tree.
- Dead Tree yielding 2 Wood
- Normal Tree yielding 3 Wood
- Great Tree yielding 1 Special Wood
So of course you'd think this trigger would work.
Events
- Destructible - A destructible within "Entire map" dies
Condition
- Or - Any (Conditions) are true
- (Destructible-type of (Dying destructible)) Equal to Dead Tree
- (Destructible-type of (Dying destructible)) Equal to Normal Tree
- (Destructible-type of (Dying destructible)) Equal to Great Tree
Action
- Item - Create "Wood" at (Position of (Dying Destructible))
- Etc...
Yes, that works, but only for the bottom of my map.
My map size is 160 x 160.
So is there something wrong with my Triggers or is it just a bug in WE?
Note* If you don't understand but want to help, I can try to re-clarify it.
EDIT: Also the trees will regrow back, so using "Item Dropped on Death" won't help as it's a One-Time trigger/ system.
+ REP To Helper(s)
I've recently began work on an old map, so my skills are worst than before. So I encounter more problems but there's a certain problem that makes my map less efficient that is also vital for the game.
The Real Deal
In my map, when a player chops down a tree, I want that tree to drop a certain amount of Wood[Items].
For instance, there's 3 types of tree.
- Dead Tree yielding 2 Wood
- Normal Tree yielding 3 Wood
- Great Tree yielding 1 Special Wood
So of course you'd think this trigger would work.
Events
- Destructible - A destructible within "Entire map" dies
Condition
- Or - Any (Conditions) are true
- (Destructible-type of (Dying destructible)) Equal to Dead Tree
- (Destructible-type of (Dying destructible)) Equal to Normal Tree
- (Destructible-type of (Dying destructible)) Equal to Great Tree
Action
- Item - Create "Wood" at (Position of (Dying Destructible))
- Etc...
Yes, that works, but only for the bottom of my map.
My map size is 160 x 160.
So is there something wrong with my Triggers or is it just a bug in WE?
Note* If you don't understand but want to help, I can try to re-clarify it.
EDIT: Also the trees will regrow back, so using "Item Dropped on Death" won't help as it's a One-Time trigger/ system.
+ REP To Helper(s)