- Joined
- Apr 12, 2009
- Messages
- 156
Alright, so I'm being a bit lazy right now, and I just thought I would be the expedient map-maker and rely on the Hive's vast community for quick and efficient assistance instead of fondling my way around the magical and gay lands of GUI triggering.
This is my trigger:
Just to point it out, I do recall hearing something about a little bug in WarCraft where the game doesn't respond to the "destructible within (Entire map) dies" condition over the amount of 60 activations, which really sucks. Is that actually true??
Edit: Sorry! Forgot to mention exactly what the problem was. The problem is nothing ever drops when a tree is killed (with the proper item carried), and as far as I know, the entire trigger as a whole fails to activate as it's supposed to.
This is my trigger:
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Common Tree Spawn
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Events
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Destructible - A destructible within (Entire map) dies
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Conditions
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((Triggering unit) has an item of type Iron Hatchet) Equal to True
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(Destructible-type of (Dying destructible)) Equal to Fall Tree Wall Common
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Actions
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Set TempPoint1 = (Position of (Dying destructible))
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If ((Random integer number between 1 and 2) Equal to 1) then do (Item - Create Common Wood at TempPoint1) else do (Do nothing)
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Custom script: call RemoveLocation(udg_TempPoint1)
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Wait (Random real number between 120.00 and 240.00) seconds
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Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
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Just to point it out, I do recall hearing something about a little bug in WarCraft where the game doesn't respond to the "destructible within (Entire map) dies" condition over the amount of 60 activations, which really sucks. Is that actually true??
Edit: Sorry! Forgot to mention exactly what the problem was. The problem is nothing ever drops when a tree is killed (with the proper item carried), and as far as I know, the entire trigger as a whole fails to activate as it's supposed to.
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