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Jackal

Submitted by Fingolfin
This bundle is marked as approved. It works and satisfies the submission rules.
I just decided to redo my jackal model entirely and ended up with far better results than i had expected. I just figured it was about time i made justice to the halo attachments that have been lying around useless here for the last two years. :)

Attachment points:

head
chest
origin
hand left (shield)
hand right
weapon (for muzzle flashes, see below)
foot right
foot left

Weapons to go with this:

Plasma Pistol

Carbine

Needler

Plasma Shield

I also uploaded missiles for all theese. In the respective weapon threads, i uploaded individual muzzle flashes and instructions on how to use them. I chose not to add a built-in muzzle flash on this model since that would restrict it to a single weapon attachment. There are also sound effects to use in the missile threads for ultimate halo experience.

I might add "defend" animations for this model in the future for those of you who wants to use it with that spell, but it is a lot of work and wil take some more time for me. The model currently huddles down behind his shield by default, and i was planning to make a system for making the shield absorb damage from attacks coming from the front. I will also make a "spell slam" animation for it where it flies away from an explosion, to be used with knockbacks etc.I also made teamcolor for this, but i was not able to make the body material blend (it obscured the hair which is also blended for render range), hence it looks a bit sharp. If you want to make skins for this, the entire body save for the head and hair supports TC.

Keywords:
jackal, covenant, halo, alien, vulture, amazing fingolfin
Contents

Jackal (Model)

Reviews
Moderator
Frankster [img]: Very nice model and awesome textures. Great stuff. Approved.
  1. Moderation: 11:46, 21st November 2011
    Frankster [​IMG]:
    Very nice model and awesome textures.
    Great stuff.
    Approved.
     
  2. Fingolfin

    Fingolfin

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    The jackal as it is seen in magos:

    Image
    [​IMG]
     

    Attached Files:

  3. Chucky

    Chucky

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    1189 pollies ? for just a unit ? you've got to be joking..
     
  4. Wimbo125

    Wimbo125

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    I OMG'd :D srsly, I think it's great, brings back good memorys of the original X-Box, playing Halo and Halo 2
     
  5. Fingolfin

    Fingolfin

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    That is triangles you are looking at, not polies. Besides, 1100 tris is not much, especially not by todays standards... for perspective, i can tell that for instance the wc3 Ghoul has 1035 tris.
     
  6. eubz

    eubz

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    If you want to create good looking models make it high poly.
     
  7. Marc Mamales

    Marc Mamales

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    This looks nice.. Good job :)
     
  8. Chucky

    Chucky

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    Strange cause it says "Poly Count"...
     
  9. Fingolfin

    Fingolfin

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    Except it isn't even particularly high poly. There are many units in wc3 that have similar poly count to this (ObsidianStatue - 1737, Ghoul - 1035, CryptLord - 987, GoblinAlchemist - 1050, FireLord - 1036 etc). Hell, it isn't even half the polies of a standard SC2 model.

    If it looks high poly: kudos to the 3ds max smooth modifier!



    EDIT: @Chucky: "polygon" is not necessarily the same as a triangle/face, in cpu graphics, a square is often also counted towards a polygon even though it consists if two triangles (a polygon is technically just a two-dimensional surface with an indefinate ammount off edges).

    Anyhow, displaying triangle/polygon count as a mean of model weight is not always very accurate. Imagine that you have a triangle, and want to make it a square, you really just need one more vertex for it. Essentially, for each new triangle you want to add to the same mesh, you only need one vertex still. This means that a group of standalone triangles have three times more vertices than a mesh consisting of the same ammount of connected triangles. This model has very little floating geometry and hence it has very few vertices.
     
    Last edited: Nov 20, 2011
  10. HappyCockroach

    HappyCockroach

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    what? bitching about 1189 polies?

    you've got to be joking.




    btw, this model is really awesome.
     
  11. wester

    wester

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  12. Dionesiist

    Dionesiist

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    This would be pretty awesome if it weren't just copy-pasta.
     
  13. Crayons

    Crayons

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    my my. aint you intelligent?
     
  14. GhostThruster

    GhostThruster

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    @Chucky: Go away. Right now.

    @Fingolfin: This model is killtacular. Only thing is you could make his eyes more noticeable in the texture.
     
  15. HFR

    HFR

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    Now, now, be a nice boy, go back to your bedroom and think about what you've done, or else there will be no candy today.


    PS: This model is awesome.
     
  16. Steamer

    Steamer

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    Amazing job! 5/5
     
  17. Chucky

    Chucky

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    And if I don't then what ? You'll tell your mommy ?
     
  18. GhostThruster

    GhostThruster

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    Guys....
    finish the fight...
    elsewhere.
     
  19. Fingolfin

    Fingolfin

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    Frankly, i quite like the pale eyes, they make it look more like a vulture which i believe was the base concept for the jackal. If you want them more bright, then ofcourse it is a simple edit.

    Thanks everyone for the nice responses!