(11 ratings)
1189 pollies ? for just a unit ? you've got to be joking..
Strange cause it says "Poly Count"...This looks nice.. Good job
If you want to create good looking models make it high poly.
what? bitching about 1189 polies?1189 pollies ? for just a unit ? you've got to be joking..
you're the bitch all right ? I didn't insult you so shut your face
you're the bitch all right ? I didn't insult you so shut your face
@Chucky: Go away. Right now.
@Fingolfin: This model is killtacular. Only thing is you could make his eyes more noticeable in the texture.
Wow this is an amazing model, .
But would their be an animation where there is no shield? Because the shield does get destroyed at some point...
looks like halo
Is that a challenge?
No, but seriously, it can be done. You gotta know some jass though.
EDIT: I would personally do it using a knockback system. Assuming that you have triggered the plasma grenade spell, just pick all units within it's blast radius the moment it lands (the grenade will take a couple of seconds to blow), and if (random chance = 75%) then knock them back from the grenade and play the animation where they throw themselves (you would have to turn the model so that it faces the right direction).
You mean for when it dodges grenades?
Well, since ther knockback system i use checks pathing, rolling off bridges is not a problem (i believe varsaigen was refering to the real halo games). But yes, i will implement some kind of roll animation sooner or later, not to mention i will make a model for the sniper helmet