- Joined
- Aug 22, 2009
- Messages
- 27
Usually, if we have a building for the players to destroy as an objective, but we have another set of players that are suppose to defend it. What if a defending player turns around and sabotage his/her team by destroying the building that they are suppose to protect?
Thus, I've tried to make a trigger which detects said sabotage attempts.. It has worked, but I am faced with one problem. The problem is that the system will only detect "direct attacks", that would mean ordering a unit to "attack" the building. The system, however, cannot detect other attacking ways such as "attack ground".
This is a problem, because if I can't make it detect attack ground, the system becomes useless. So I was wondering if anyone in the forum knows how to create a trigger that can detect an attack ground action that is harming said building. Only said building.
Many thanks in advance.
Thus, I've tried to make a trigger which detects said sabotage attempts.. It has worked, but I am faced with one problem. The problem is that the system will only detect "direct attacks", that would mean ordering a unit to "attack" the building. The system, however, cannot detect other attacking ways such as "attack ground".
This is a problem, because if I can't make it detect attack ground, the system becomes useless. So I was wondering if anyone in the forum knows how to create a trigger that can detect an attack ground action that is harming said building. Only said building.
Many thanks in advance.