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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

It's nerfing time.!

Discussion in 'Hearthstone' started by sentrywiz, Sep 13, 2014.

  1. Talavaj

    Talavaj

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    Sorry if I somehow made you mistake my objective criticism for "whining".
    And yeah no worries, I quit a while ago. Seeing yet another nonsense coming from them merely irked my temper.
     
  2. I totally missed your point of view.

    Well that was the point, Leeroy was just better than every other charge card so now Leeroy isn't better, its simply different. It's still good IMO, but not for the 20/26 damage combo that warlock and rogue did.

    I'd totally disenchant him after the nerf too.

    The nerf was a bit too much, they could of chosen to increase by 1 mana and it still would of been good. But I guess they got tired as well by more than 50% of the ranked players to go hunter to legend with an unfair draw + answer + threat wombo-combo. I think what they did was great

    I completely disagree that hunter is dead. The hunter combo deck with buzzard is dead, yeah. But I've been playing without buzzard for the past 4 days since I made my Naxx Hunter Rush deck and I don't care about the buzzard, I have my flare, tracking and loot hoarder for card draw and I still win ranked games against tough decks like zoo, miracle, warrior control.

    Yep, Leeroy was breaking the game in the worst manner. It allowed for players to kill in one turn, which is unforgivable IMO, the game is supposed to be played in turns, with trading, tactics, strategy, luck and skill -- not one hit kill combo's like miracle/.handlock hitting your face for 20+ damage in one turn. I'm glad that those decks aren't gonna win by that gimmick alone now.

    Take note though: Leeroy is now 5. Miracle could still pull a:

    - Put Leeroy (5 mana) -> Attack (6 dmg)
    - Shadowstep (0 mana) - > Leeroy (3 mana) + 2x Cold Blood (2 mana) - > Attack (14 dmg)

    That is still 20 damage, but it requires 10 mana, one shadowstep, leeroy and two cold blood in hand.

    So I don't think Miracle is dead but its core mechanic to kill you with leeroy will be tougher now than before.

    And plus with the nerf of buzzard, control decks will be played more now because Hunter won't be able to pwn
    their face like before, so Miracle isn't dead but it faces tougher competition now.
     
  3. Talavaj

    Talavaj

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    Let me explain why this is a complete BS and why the nerf is also a complete BS.

    Arcane Golem, Cold Blood + Cold Blood + Faceless Manipulator = 24 damage, 10 mana, 4 cards.
    Arcane Golem, Power Overwhelming + Power Overwhelming + Faceless Manipulator = 24 damage (MORE DAMAGE than Leeroy + PO + Faceless) 10 mana, 4 cards.

    See, nerfing Leeroy does jack shit. Because Leeroy is not the problem, the ability of Miracle and Warlock to draw into such a combo in a consistent manner is the problem.
    But no, Blizzard looks at similar claims and nerfs Leeroy, because they don't use their intellectual capability in order to do anything past looking at what is the hottest thing to whine about on forums at the moment.

    Oh snap ! I'm using common sense again instead of screaming about how much I hate UTH or Leeroy because theyreh eh stupid and I hate them so much !
     
  4. Yeah but the Leeroy combo was available to miracle on turn 6-8 and to handlock on turn 10 with faceless. Now if they want to do the same thing, miracle will also have to wait till turn 10. Same applies to the combo you described.

    But the combo you showed can be viable. I guess we will have to see. I still support Blizzard's nerf around 80% even though you cannot shut down combo decks completely with one tiny nerf to two cards, that requires analysis on Blizzard's behalf which they haven't done to the detail.
     
  5. Talavaj

    Talavaj

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    Yeah that is true, it is a lot easier to nerf a card instead of fixing the core problem.
    But the issue is just bound to repeat itself unfortunately.

    Though it is a good enough temporary fix, given that there is a lot of quitters who will just ragequit when their best gimmick is taken away rather than go with the second best one.
     
  6. Tonex

    Tonex

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    Those quitters are the ones who shouldn't play competitively in the first place.
     
  7. Nerfing is a short term solution until the next thing becomes threatening to the balance of the game. Then that thing will get nerfed. Then another.

    The long term strategy, which is to base cards around certain criteria, like a template, but one that doesn't allow cards to grow too powerful but that they won't be weak either. This template is kind of hard to do, because it revolves around making the card template before making the cards so that the cards they start to make will all be powerful in their own way and won't break the game.

    This is relatively hard to make, because it states that you should make all the rules that cards should follow even before you have a single card out. That way the template will reign supreme and all cards that come out since that point will be balanced.

    Now both solutions are ok, nerfing is basically not following a template and they made a mistake. And they are bound to keep making mistakes and nerfing them. That's how most of the game achieve balance. There is nothing wrong with this choice, but its the rather brute force one.

    Ranked competitive is a test to the personality and the self-confidence. Lot of people have really weak self-esteem and they play games that allow them to be powerful and kill noobs. This lifts their self-esteem to levels of addiction, in which they fear losing.

    They don't realize that by admitting to be a failure and being okay with the fact that you will win as much as you will lose that you become a great player. But most people are ego-maniacs, driven by their need that they are the best, expecting their decks to be unbeatable. And when they lose, they go into rage, blaming the game, the developers, the overpowered cards, the bad luck, the lag, the world... they blame everything to justify to themselves that its not their fault that they lost.

    Sadly, competitive games are rarely played for fun. They are played because of low self-esteem and hope to regain any in the eye of the beholder. Such people need the world to validate their success, even as small as winning a card game. Damn, I went all spiritual psycho Freud into this. Lol
     
  8. Zaramorus

    Zaramorus

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    They need to remove Rogues instant kill card, because its so unblanaced and they should also nerf Core Hound. Druid mana crystal cards also need nerf and that stupid turning everything into Treants card. I played a bit more and if they f##king dont delete mage im gonna kill somebody. Mage is so unbalanced, because all the f#ckin cards take like 0 mana and infinite polymorphs, fireballs, freezes. Mage and Rogue are as unbalanced as Yasuo is in LoL!!! Thanks to Mages and Rogues i lost like 3-4 games in a row.
     
    Last edited: Sep 27, 2014
  9. Leeroy has been officially nerfed.

    I'm sorry but the rest of your post is just pointless ranting. The point is to tweak your deck to be good against everything, or have a really good synergy and strategy. We all lose games against decks, but that doesn't mean those decks are just straight out OP. Once you learn what their tricks are, you can go full force on them.

    Yasuo is strong because of the multiple dash abilities. If Yasuo is focused by 2 or more heroes and stunned, he is as good as dead. In top tier ranked matches Yasuo is the laughing stock, because everyone can kill him.

    Mages aren't OP and nor are druids. The poison seeds card is barely used, its main power is to remove multiple big threats from the board, otherwise it just gives you 2/2 creatures which you can still use to beat your opponent with.

    Core hound? o_O

    That card is as bad as the day it was made. I don't know how you lost to it, but its funny if you want a nerf for that card, its already bad.

    Big deal, I lost from rank 6 to rank 9 to mostly priest decks. Does that mean priests are OP? No, it means his skill and his deck beat my skill and my deck. What I should do is play to improve my skill and my deck.
     
  10. Zaramorus

    Zaramorus

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    Well maybe i was a bit too harsh. I was just very frustrated after losing so many games, but still its not normal how i buff my taunt by giving him even divine shield and that stupid rogue instant kill spell still can kill it. And Core Hounds have so high damage and health its totally insane.
     
  11. Gilles

    Gilles

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    The fact that you think Core Hound, Poison Seeds, and Yasuo are all unbalanced is enough for me to ignore your post. Also mages, really? They have two gimmicky builds right now (I do hate Giant Mages), neither of which you mentioned.

    So we all announced the death of Hunter. So someone goes and gets #1 rank NA with Hunter. lol
     
  12. Zaramorus

    Zaramorus

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    Well lets see here
    Yasuo:
    Q 2 second cooldown and if he hits me with that whirlwind thing im in the air for like 5 seconds.
    W A wind wall that blocks goddamn everything and has low cooldown.
    E infinite dashes. No way to escape him.
    R Op as hell since it can damage even 3 enemies at once and hold me in the air for so long his teammates can easily reach me.
    Core Hound:
    He has so much health and damage i pretty much have to sacrifice like all of my minions to kill that bastard.
     
  13. Yasuo is OP in blind picks because people are barely playing as a team and Yasuo can go wild. Also everyone assumes Yasuo is unstoppable. True, he is a nightmare when fed, but who isn't? Yasuo is a good hero to make players see how bad their skill is. You can't get away from Yasuo, so your hit and run tactics don't really work against.

    True, they need to nerf him, his abilities do lot for the low cooldown they are at, but like I said, focus Yasuo with 2 heroes and stun him. He dies, that's that.

    Ok, I understand. You lost to a Core Hound because you didn't have any solid answer to it so you had to throw guys at it. But core hound DOESN'T HAVE LOTS OF HEALTH. That's where you are wrong. The big downside to core hound is its health, it has 5 health for 7 mana which is weak. Compare it to Ogre, which is a 6/7 for 7 mana. Now Ogre is a REALLY good card and Core Hound is a really bad card.

    ANSWERS TO BIG SCARY CORE HOUNDS

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    Note that there are plenty more straight removal cards. I just picked one of each class almost randomly.
     
  14. Gilles

    Gilles

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    2 Second CD? Try doubling that number (at rank 5). 5 Second knock up? lol, it's not anywhere near 5. Maybe 1 or 1.5 seconds.

    Windwall CD is 18 seconds at max and 26 at lvl 1. hardly short. It is a really strong spell, but it requires skill, and if he miss uses it in lane he can be punished.

    Not infinite dashes. At all. Catch him out of lane and he's done. Watch where minions are and you're fine.

    Yes his ulti is amazing, but it requires team synergy or him to hit Q (which outside of lane is hard to have stacked). Also don't fight in narrow areas (similar to many other champions).




    Core Hound is a card that is in exactly 0 meta decks. His 5 health is garbage, you should only have to sacrifice like 2 low cost minions to kill it. Also to get that card out it must be late game and there are sooooo many better drops for 7 mana (pretty much any 6 mana legendary is better). Hell, War Golem is much better and even it is considered trash.
     
  15. Zaramorus

    Zaramorus

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    Well yeah, but always when somebody puts down Core Hound of course cards are against me and are giving some crappy cards instead of cards that would help me counter him and its even worse if i got to take his taunt down first, but it doesnt really matter, because Mage and Paladin secret cards are pretty good at trolling :3
     
  16. I have been playing for a long time and the only times I've seen Core Hound is in either newbie decks or arena. No sane person who does contructed puts Core Hound in their decks (no, not even Hunter)

    This doesn't mean you cannot see Core Hound, but it highly unlikely.

    Well then stop wasting your removal cards so early on or enhance your deck, put more card draw or fishing cards like Tracking if you play hunter.

    Also its a skill to learn how to trade well in hearthstone. Like @Gillies said, core hound dies to 2 minions of 2-3 mana.
     
  17. Zaramorus

    Zaramorus

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    Ok im just very happy now. I have tried like every single class to defeat Anub'Rekhan on normal and didnt win. Today i finally decided to use hunter and i finally killed that guy. Probably, because he put down all his taunts i attacked his abombinations and his taunts pretty much all died XD. Hunter is da best! Hunter is good, because he is noob friendly. And it doesnt matter anymore. Before people used Core Hound, but in the last like 8 games only one used so it doesnt matter anymore. And now i even beated the second boss. Finally i found a class that is actually useful and not some crappy class that cant beat even bots, but i need help with Maexxna. That bastard summoned a sea giant and that op shade of naxxramas and that stupid hero spell and there is just no way of defeating her. So any tips would be good and seriously priests need nerf. Their double health spell needs to be nerfed to giving minion 3 health instead and that mind spell need deletion. Its not normal how he can just take over my Lord of the Arena. Priests have always been very op too bad Blizzard never sees that.
     
    Last edited: Sep 29, 2014
  18. Google "Hearthstone Naxxramas Guide" and you will find deck suggestions and tips on how to beat all the bosses.
     
  19. Gilles

    Gilles

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    Or do it yourself and get that sweet sweet satisfaction. (I totally look them up for Heroic, fuck Heroic).

    Zaramorus, you'll probably want to either look up guides, play a lot more constructed, or watch streams to find out how to play the game better. I mean absolutely no offense, but you're obviously new at this and are not quite understanding what cards are good and how to play them. A) Normal Naxx is fairly easy B)Priest is no where near OP, and has never been (at least since release).

    Here is one of my favorite Hearth players. Watching people like him can help a lot.
    https://www.youtube.com/user/TrumpSC
     
  20. I second that. I watch Trump religiously and have learned so much from him.

    And priests are annoying no doubt but far from op.