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Item type of item == item

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(Item-type of (Item carried by (Triggering unit) of type Flimsy Armor)) Equal to Flimsy Armor

^ Will that do anything, bad..? I find it so much easier than looping 6 times or doing a Or with 6 conditions. Works flawlessly in my map...
 
No, it won't.

  • (Item carried by (Triggering unit) of type Flimsy Armor)
This returns the first appearance of an item of the given type in the unit's inventory. If there is no such an item, it will return null.

Item-Type of null is 0/No Item-Type for GUI-users. And a valid item-type is unequal to this null-value.
 
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