- Joined
- Mar 30, 2008
- Messages
- 650
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Replace Ak47
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Events
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Unit - A unit Acquires an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to Ak-47
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Or - Any (Conditions) are true
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Conditions
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(Item-type of (Item carried by (Hero manipulating item) in slot 1)) Equal to Ak-47
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(Item-type of (Item carried by (Hero manipulating item) in slot 2)) Equal to Ak-47
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(Item-type of (Item carried by (Hero manipulating item) in slot 3)) Equal to Ak-47
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(Item-type of (Item carried by (Hero manipulating item) in slot 4)) Equal to Ak-47
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(Item-type of (Item carried by (Hero manipulating item) in slot 5)) Equal to Ak-47
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(Item-type of (Item carried by (Hero manipulating item) in slot 6)) Equal to Ak-47
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Actions
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Set Pos = (Position of (Triggering unit))
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Unit - Order (Hero manipulating item) to drop (Item being manipulated) at Pos
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Custom script: call RemoveLocation (udg_Pos)
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Thanks!




