• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Item Rarity Request

Status
Not open for further replies.
Level 6
Joined
Feb 7, 2009
Messages
162
Item Rarity Request - REP will be given!

I'm making a pretty extensive single-player RPG and I'd really like a distinction between items of rarity. I doubt it would be that hard but then again I don't know much about modeling or retexturing. Anyways, I was hoping someone could conjure up something along the lines of the basic golden chest that is used for most items in Warcraft, and alter a couple of them to give off a glow or attachment to them to signify how rare they are before the player hovers over them or clicks on it.

The rarity scale for my game is as follows:

Common (Grey) -- (This could have no glow at all I guess)
Useful (White)
Uncommon (Green)
Rare (Blue)
Epic (Purple)
Legendary (Orange)

If you have any questions about what I'm requesting, please post below or sent me a private message. Thank you very much in advance!

REP! will be given!
 
Last edited:
Level 6
Joined
Feb 7, 2009
Messages
162
Bump! I could really use this if someone can make these I'll give +rep as well as recognition on my map.

Here is what I'd like them to look similar to:
427765_10150582604187046_670442045_9500692_2107206622_n.jpg


PS: I Photoshop'd these
 
Level 21
Joined
Jul 2, 2009
Messages
2,934
I can see the picture and your wanting the item like in World of Warcraft for Warcraft III?
Oh boy, because I wish I could help you, but man I don't know anything on how to do this stuff. I do make maps, terrain and play the game for fun.
 
Level 6
Joined
Feb 7, 2009
Messages
162
I can see the picture and your wanting the item like in World of Warcraft for Warcraft III?
Oh boy, because I wish I could help you, but man I don't know anything on how to do this stuff. I do make maps, terrain and play the game for fun.

Not so much like World of Warcraft, it uses a color scale that World of Warcraft uses, but I'd like the models themselves to look similar to what I have posted here.
 
Level 11
Joined
Nov 15, 2007
Messages
781
I'm actually making a system right now to place special effects to items to signify rarity, because I didn't want to go to the hassle of getting a bunch of model requests done. It uses item level to distinguish rarity, though, because I couldn't think of any other way that wouldn't be a hassle with a high number of items of varying rarity.
 
Level 6
Joined
Feb 7, 2009
Messages
162
I'm actually making a system right now to place special effects to items to signify rarity, because I didn't want to go to the hassle of getting a bunch of model requests done. It uses item level to distinguish rarity, though, because I couldn't think of any other way that wouldn't be a hassle with a high number of items of varying rarity.

I still think separate models would be easier.
 
Level 11
Joined
Nov 15, 2007
Messages
781
Here's what my finalized system looks like, since this request still hasn't been answered. (I went with a different color scheme but that's easily modifiable)

attachment.php


If you're at all interested I can post a map so you can see how it works in-game. If not, here's a free bump.
 

Attachments

  • rarity.jpg
    rarity.jpg
    35.2 KB · Views: 179
Level 6
Joined
Feb 7, 2009
Messages
162
Here's what my finalized system looks like, since this request still hasn't been answered. (I went with a different color scheme but that's easily modifiable)

attachment.php


If you're at all interested I can post a map so you can see how it works in-game. If not, here's a free bump.

Yeah I'm very interested now lol.
 
Status
Not open for further replies.
Top