Item Rarity Request - REP will be given!
I'm making a pretty extensive single-player RPG and I'd really like a distinction between items of rarity. I doubt it would be that hard but then again I don't know much about modeling or retexturing. Anyways, I was hoping someone could conjure up something along the lines of the basic golden chest that is used for most items in Warcraft, and alter a couple of them to give off a glow or attachment to them to signify how rare they are before the player hovers over them or clicks on it.
The rarity scale for my game is as follows:
Common (Grey) -- (This could have no glow at all I guess)
Useful (White)
Uncommon (Green)
Rare (Blue)
Epic (Purple)
Legendary (Orange)
If you have any questions about what I'm requesting, please post below or sent me a private message. Thank you very much in advance!
REP! will be given!
I'm making a pretty extensive single-player RPG and I'd really like a distinction between items of rarity. I doubt it would be that hard but then again I don't know much about modeling or retexturing. Anyways, I was hoping someone could conjure up something along the lines of the basic golden chest that is used for most items in Warcraft, and alter a couple of them to give off a glow or attachment to them to signify how rare they are before the player hovers over them or clicks on it.
The rarity scale for my game is as follows:
Common (Grey) -- (This could have no glow at all I guess)
Useful (White)
Uncommon (Green)
Rare (Blue)
Epic (Purple)
Legendary (Orange)
If you have any questions about what I'm requesting, please post below or sent me a private message. Thank you very much in advance!
REP! will be given!
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