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Item Drop System

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hello all, i need a item drop system for RPG please because when i made a one, he bugs ever. I need a one that include drop per monster lvl or something but i need one please :(. Thanks, bye :).
 
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The Panda

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Level 3
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items stacking system and equipement system i dont need, i need a system when a unit dies, has a probability of drop X item setted in the system, but thanks.
 
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  • wriggler shaman
    • Events
      • Unit - A unit owned by Neutral Hostile Dies
    • Conditions
      • (Unit-type of (Dying unit)) Equal to Wriggler
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random integer number between 1 and 10) Equal to 1
        • Then - Actions
          • Set tempoint = (Position of (Dying unit))
          • Item - Create Potion of Healing at tempoint
          • Custom script: call RemoveLocation(udg_tempoint)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Random integer number between 1 and 10) Equal to 2
            • Then - Actions
              • Set tempoint = (Position of (Dying unit))
              • Item - Create Potion of Mana at tempoint
              • Custom script: call RemoveLocation(udg_tempoint)
            • Else - Actions
              • Do nothing
          • Do nothing
 
lol mine is an item drop system

No, its an non-finished loot/item drop system
And besides, he didn't ask for a loot/item drop system, he asked for a plain drop system without you having to search in corpses.

And it looks to me that he isn't a pro map maker and isn't famous at all in map making for that matter, therefor I doubt that he can take parts from your system he likes and fuse them together in a regular item drop trigger.
 
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