Hello here
Im Palooo3 and we currently making an ORPG
http://www.hiveworkshop.com/forums/map-development-202/elemental-staff-185953/
Well we are not really good at triggers, so we request an advanced item drop system.
Point is, that we can make a chance for dropping ONE item type from ONE type of monster. But we need it to make like this. Monster A must have 100% chance to drop any item from some types of item.
Example:
We have now: You kill Boss and it has 10% chance to drop gloves
We need: You kill boss and it has 100% chance to drop ONE of items: gloves, armor, etc...
You could make it for one type of creeps, then ill just simply CnP it to our map and edit diying type of unit and item drop table.
If anyone can make this in GUI i would be happy.
Ill give credits and +rep for those who help us.
>Ł Palooo3
P.S. sorry for mistakes
Im Palooo3 and we currently making an ORPG
http://www.hiveworkshop.com/forums/map-development-202/elemental-staff-185953/
Well we are not really good at triggers, so we request an advanced item drop system.
Point is, that we can make a chance for dropping ONE item type from ONE type of monster. But we need it to make like this. Monster A must have 100% chance to drop any item from some types of item.
Example:
We have now: You kill Boss and it has 10% chance to drop gloves
We need: You kill boss and it has 100% chance to drop ONE of items: gloves, armor, etc...
You could make it for one type of creeps, then ill just simply CnP it to our map and edit diying type of unit and item drop table.
If anyone can make this in GUI i would be happy.

Ill give credits and +rep for those who help us.
>Ł Palooo3
P.S. sorry for mistakes