Does anyone have a solution/know how to trigger this: if a unit is carrying a certain item, he will take less damage from *a certain* spell, such as immolation:
i.e.: immolation normally does 10 damage per interval, but if a hero with a certain item is subject to immolation he will only take 5 damage or however much less per interval.
i.e.: immolation normally does 10 damage per interval, but if a hero with a certain item is subject to immolation he will only take 5 damage or however much less per interval.