- Joined
- Mar 2, 2013
- Messages
- 127
I need help fixing a problem that i tried to fix many ways but just doesn't work.
Since I'm using the same recipe item for 2 different items, it gives me an extra item.
The problem is in the Second Multiple functionsIf.
I need to add like another condition or change something, any ideas?
Thanks in advance.
Extra info
In both trigger Chakra Armor has same name, but its different.
Chakra Armor(shop) is a tome.
Since I'm using the same recipe item for 2 different items, it gives me an extra item.
The problem is in the Second Multiple functionsIf.
I need to add like another condition or change something, any ideas?
Thanks in advance.
Extra info
In both trigger Chakra Armor has same name, but its different.
Chakra Armor(shop) is a tome.
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Scroll of Chakra Armor 1
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Events
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Unit - A unit Acquires an item
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Conditions
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Item being manipulated)) Equal to (==) Scroll of Chakra Armor(Shop)
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((Triggering unit) has an item of type Vitality Booster) Equal to (==) True
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((Triggering unit) has an item of type ANBU Platings) Equal to (==) True
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(Number of items carried by (Triggering unit)) Equal to (==) 6
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((Triggering unit) is A Hero) Equal to (==) True
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Then - Actions
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Item - Remove (Item carried by (Hero manipulating item) of type Vitality Booster)
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Item - Remove (Item carried by (Hero manipulating item) of type ANBU Platings)
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Hero - Create Chakra Armor and give it to (Hero manipulating item)
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Item being manipulated)) Equal to (==) Scroll of Chakra Armor(Shop)
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((Triggering unit) is A Hero) Equal to (==) True
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Then - Actions
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Hero - Create Scroll of Chakra Armor and give it to (Hero manipulating item)
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Else - Actions
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Set ItemCombine = (Position of (Triggering unit))
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Item being manipulated)) Equal to (==) Scroll of Chakra Armor(Shop)
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((Triggering unit) has an item of type Vitality Booster) Equal to (==) True
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((Triggering unit) has an item of type ANBU Platings) Equal to (==) True
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(Number of items carried by (Triggering unit)) Equal to (==) 6
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Then - Actions
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Item - Remove (Item carried by (Triggering unit) of type Vitality Booster)
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Item - Remove (Item carried by (Triggering unit) of type ANBU Platings)
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Item - Create Chakra Armor at ItemCombine
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Set LastItem = (Last created item)
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Wait 0.35 seconds
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Unit - Order (Triggering unit) to Right-Click LastItem
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Item being manipulated)) Equal to (==) Scroll of Chakra Armor(Shop)
-
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Then - Actions
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Item - Create Scroll of Chakra Armor at ItemCombine
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Set LastItem = (Last created item)
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Wait 0.35 seconds
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Unit - Order (Triggering unit) to Right-Click LastItem
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Else - Actions
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-
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-
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Scroll of Chakra Armor 2
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Events
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Unit - A unit Acquires an item
-
-

Conditions
-

Actions
-


Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Item-type of (Item being manipulated)) Equal to (==) Scroll of Chakra Armor(Shop)
-




((Triggering unit) has an item of type Energy Booster) Equal to (==) True
-




((Triggering unit) has an item of type ANBU Platings) Equal to (==) True
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(Number of items carried by (Triggering unit)) Equal to (==) 6
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((Triggering unit) is A Hero) Equal to (==) True
-
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Then - Actions
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Item - Remove (Item carried by (Hero manipulating item) of type Energy Booster)
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Item - Remove (Item carried by (Hero manipulating item) of type ANBU Platings)
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Hero - Create Chakra Armor and give it to (Hero manipulating item)
-
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Else - Actions
-




Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Item-type of (Item being manipulated)) Equal to (==) Scroll of Chakra Armor(Shop)
-






((Triggering unit) is A Hero) Equal to (==) True
-
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Then - Actions
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Hero - Create Scroll of Chakra Armor and give it to (Hero manipulating item)
-
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Else - Actions
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Set ItemCombine = (Position of (Triggering unit))
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
-









(Item-type of (Item being manipulated)) Equal to (==) Scroll of Chakra Armor(Shop)
-









((Triggering unit) has an item of type Energy Booster) Equal to (==) True
-









((Triggering unit) has an item of type ANBU Platings) Equal to (==) True
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(Number of items carried by (Triggering unit)) Equal to (==) 6
-
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Then - Actions
-









Item - Remove (Item carried by (Triggering unit) of type Energy Booster)
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Item - Remove (Item carried by (Triggering unit) of type ANBU Platings)
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Item - Create Chakra Armor at ItemCombine
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Set LastItem = (Last created item)
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Wait 0.35 seconds
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Unit - Order (Triggering unit) to Right-Click LastItem
-
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Item being manipulated)) Equal to (==) Scroll of Chakra Armor(Shop)
-
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Then - Actions
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Item - Create Scroll of Chakra Armor at ItemCombine
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Set LastItem = (Last created item)
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Wait 0.35 seconds
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Unit - Order (Triggering unit) to Right-Click LastItem
-
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Else - Actions
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-
-
-
-
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