i need some ideas on an item concept for my aos map called Realms of the Genesis v3
the most commonly used item concept for aos maps are the item combine system, but this, buy that, buy recipe and generate new stronger item, which is too common for AoS maps, im trying all i can to make my map more unique than others, i already have 1 new item concept for my map, which will be different from the general concept
it was like: runic item system, a shop with runes, buy this rune (based on tomes, removing it from your inventory), and you will gain bonuses such as str, or damage, or movespeed that last for some duration, not just ordinary bonuses, but bonuses such as, bonus str depending on your hero's level, and stuffs like that, also this will be stackable, lets say you buy a rune that gives +10 str, and when you buy that rune again, then it will again provide you +10 str, making it a total of +20 str, after the first duration is finished, then it will its +10 bonus will be removed from the hero
i can say this is enough for an item concept, but the way i used the concept is for secondary item use only, imagine all you items are non-permanent, which would suck, thats why i need something that can replace warcraft 3's item concept, a more unique one
of course, credits to the people who will help me with this
the most commonly used item concept for aos maps are the item combine system, but this, buy that, buy recipe and generate new stronger item, which is too common for AoS maps, im trying all i can to make my map more unique than others, i already have 1 new item concept for my map, which will be different from the general concept
it was like: runic item system, a shop with runes, buy this rune (based on tomes, removing it from your inventory), and you will gain bonuses such as str, or damage, or movespeed that last for some duration, not just ordinary bonuses, but bonuses such as, bonus str depending on your hero's level, and stuffs like that, also this will be stackable, lets say you buy a rune that gives +10 str, and when you buy that rune again, then it will again provide you +10 str, making it a total of +20 str, after the first duration is finished, then it will its +10 bonus will be removed from the hero
i can say this is enough for an item concept, but the way i used the concept is for secondary item use only, imagine all you items are non-permanent, which would suck, thats why i need something that can replace warcraft 3's item concept, a more unique one
of course, credits to the people who will help me with this