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Need help with 'items' for map

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Level 6
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Oct 4, 2008
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Yeah, so im creating a map where you get all your abilities from items. you pick up the 'wizard' item, you get a fireball and an int boost, you pick up the 'warrior' item, you gain str boost and maybe cleave or something.
you might also pick up new abilities, so if you have the wizard item and the frostball item, you get a frostball attack.

now im looking for suggestions on items.
+rep if i use your suggestion, and ill give you credit in the map.
 
Level 15
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Mar 8, 2009
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(i'll call the items orbs, 'cos the word 'item' doesnt sound any good =))))

Wizard orb - +500 mana and Elemental Bolt attack (deals rather low dmg, no special effects)
Iceshard orb - +100 hp. converts Elemental Bolt into Frostbolt (slows the target)
Ember orb - +100 mana. converts Elemental Bolt into Firebolt (additional dmg over time)
Sparky orb - +2 hp and mana reg. converts Elemental Bolt into Shockbolt (high dmg + dispel)
Enchanted orb - +150 mana, +2 mana reg. If Elemental Bolt isn't converted into anything, converts it into Elemental Blast (high dmg + random effect from those listed above. each orb of the listed above increase chance of its effect's proc)
Chaos orb - +50% magic dmg reduction. increases damage (of both normal attack and the bolts) by 25% and adds splash damage effect.

Sorcerer orb - +10 int, + 200 mana. Grants Magic Missile (each rank increases number of missiles) ability.
Glacial orb - +5 hp reg. converts Magic Missile into Blizzard (small aoe)
Lava orb - +5 mana reg. converts Magic Missile into Lava Missile (simply high dmg abiliy. 1 missile only though)
Storm orb. +10% magic dmg reduction. converts Magic Missile into Spark Barrage (generally the same as Magic Missile, but when misiiles hit the target, target releases same missiles at random targets nearby)
Arcane orb - +300 mana. coverts Magic Missile into Arcane Missile (higher dmg. also burns target's mana)

etcetera. =)))
 
Level 6
Joined
Oct 4, 2008
Messages
263
orbs sound better, yeah.
ill probably just call the item 'wizard', though.
one thing you should know, the players will have an infinite 'inventory'(but ofc no using more than one class).
im still messing with the code for this, but im sure its gonna work out.

im probably gonna use your 'orbs'. +rep.
 
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