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[Sound] Issues with Create Event Objects

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Hello, this is StonemaulMidget,

If anyone here knows about the Model Editor, then you probably know a thing or two about the Node Manager. (If not, you'd best be on your way.)
I have one model that came without Event Objects, which control blood splats, footprints, and sound effects. I created said Event Objects to have said effects, but nothing happened in-game!
Could anyone please direct me on how to resolve the problem, so I could fix this on my own?

Thank you!
 
Have you specified the event tracks for your event object?
They are the specific frames of your model's animations at which the event object is supposed to fire.

event.png
 
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